Seamless 3d texture pbr 8k kunzite raw crystal with cleavage planes and translucent stone qualities free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k kunzite raw crystal with cleavage planes and translucent stone qualities

IDseamless-3d-texture-pbr-8k-kunzite-raw-crystal-with-cleavage-planes-and-translucent-stone-qualities
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate surface of raw kunzite crystal, characterized by its distinctive cleavage planes and translucent qualities. The material’s base substrate is naturally formed lithium aluminum silicate, presenting a crystalline lattice with subtle internal fractures that create planar breaks known as cleavage. These planes contribute to the texture’s geometric form, resulting in an irregular, yet repeating, multifaceted pattern that mimics natural crystallization. The overall structure displays moderate porosity due to micro fissures within the crystal, lending to a nuanced interplay of light transmission and reflection.

The surface finish exhibits a natural gloss with a lustrous, semi-polished appearance typical of raw kunzite, where some areas retain a matte, frosted look due to microscopic surface weathering. Color zoning is a hallmark of this texture, with delicate gradients of pale pink to violet hues occurring unevenly across the substrate. These pigments arise from trace manganese content and are faithfully represented in the BaseColor (Albedo) map. The Normal map enhances the perception of sharp cleavage edges and fine surface irregularities, while the Roughness map balances the glossy and matte regions, creating realistic light diffusion. The Metallic channel remains near zero, reflecting the non-metallic nature of the gemstone, whereas the Ambient Occlusion map accentuates shadowing within the cleavage planes and recesses. Height and Displacement maps provide subtle depth variations to emphasize the crystal’s faceted relief.

Rendered at an impressive 8K resolution, this PBR texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity in close-up views without visible tiling artifacts. Its seamless design allows for continuous pattern repetition, ideal for large-scale surface applications or detailed gemstone visualizations. The translucency and reflective surface qualities are accurately simulated to capture the complex optical behavior of kunzite, including light scattering within the crystal and specular highlights on its natural gloss.

For practical use, adjusting the UV scale to a finer level can enhance the perception of the cleavage planes’ granularity when applied to smaller models or close-up renders. Additionally, tuning the Roughness map slightly higher can help mimic a less polished, more natural raw crystal surface if desired. Blending the Height map subtly with the Normal map improves parallax effects, enhancing the three-dimensional realism of the texture without excessive geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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