Seamless 3d texture pbr 8k zirconia faceted gem with color zoning and adamantine luster effects free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k zirconia faceted gem with color zoning and adamantine luster effects

IDseamless-3d-texture-pbr-8k-zirconia-faceted-gem-with-color-zoning-and-adamantine-luster-effects
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture features a highly detailed zirconia faceted gem, meticulously crafted to capture the intricate geometry and optical properties of a polished synthetic gemstone. The material composition is characterized by a crystalline zirconia substrate known for its exceptional hardness and optical clarity. The gem’s faceted form follows precise geometric patterns, with multiple angular cuts arranged symmetrically to maximize light reflection and refraction. The texture reveals subtle color zoning within the crystal lattice, where gentle gradients and zones of varying hues simulate the natural dispersion of light and internal inclusions typical of high-quality cubic zirconia. The overall surface finish exhibits an adamantine luster—a brilliant, diamond-like shine—achieved through a smooth, highly polished exterior that emphasizes sharp sparkle highlights along each facet edge.

From a materials science perspective, the texture’s base color (albedo) channel presents nuanced color variations, with zones transitioning softly between near-colorless and faintly tinted areas, suggesting slight internal stresses or color-enhancing dopants within the zirconia structure. The normal map accurately encodes the gem’s faceted geometry, producing crisp angular transitions that enhance the three-dimensional illusion of depth and sharp edges. Roughness values remain low and consistent across the surface, ensuring a lustrous, mirror-like reflection characteristic of polished gemstones. The metallic channel is effectively neutral, reflecting the non-metallic nature of zirconia, while ambient occlusion subtly enhances crevices and facet intersections, adding realistic subtle shadowing. Height and displacement maps contribute to fine surface relief, emphasizing facet bevels and micro-facets that produce realistic prismatic refraction effects when rendered.

Rendered at an ultra-high 8K resolution, this texture preserves exceptional detail even under close inspection, making it ideal for photorealistic visualization in advanced 3D software such as Blender, Unreal Engine, and Unity. The seamless tiling capability ensures the texture can be applied repeatedly without visible seams, facilitating large-scale gemstone surfaces or repeated jewelry elements with consistent visual fidelity. The prismatic refraction and sparkle highlights simulate light behavior in real gems, enhancing realism in ray-traced or physically based rendering workflows.

For optimal results, it is advisable to carefully adjust the UV scale to match the intended gem size, ensuring facet patterns align realistically with the model’s geometry. Additionally, fine-tuning the roughness map can help balance the overall reflectivity to suit various lighting conditions, while blending height and normal maps allows for subtle control over the perceived depth and sharpness of facets, improving the gemstone’s three-dimensional appearance without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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