Seamless 3d texture pbr 8k jade translucent stone with diffuse translucency and silky luster finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k jade translucent stone with diffuse translucency and silky luster finish

IDseamless-3d-texture-pbr-8k-jade-translucent-stone-with-diffuse-translucency-and-silky-luster-finish
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents an exquisite rendition of jade, a naturally occurring translucent stone prized for its delicate interplay of light and color. The base material is a fine-grained silicate mineral substrate, characterized by an interlocking crystalline structure that gives jade its signature toughness and subtle translucency. Embedded within the stone are faint color zones, ranging from soft greens to hints of white and cream, created by trace mineral impurities and subtle variations in crystal density. These zones form organic, flowing patterns that mimic natural veining and layered formations, contributing to a realistic geometric complexity without repetitive tiling artifacts.

The surface finish of this texture is meticulously crafted to simulate a silky luster, achieved through a highly polished, smooth treatment that enhances the stone’s inherent diffuse translucency. The diffuse translucency is captured using advanced subsurface scattering effects, allowing light to penetrate and softly scatter beneath the surface, which contributes to the material’s characteristic depth and glow. The natural gloss and lustrous finish translate into carefully tuned PBR channels: the BaseColor (Albedo) channel showcases the nuanced color zoning and soft gradients, while the Normal map conveys the subtle undulations and microfacet details of the polished crystalline surface. The Roughness map is calibrated to maintain a low roughness value, ensuring reflective highlights remain sharp yet diffused by the silky texture, while the Metallic channel is kept near zero, reflecting jade’s non-metallic nature.

Additional PBR maps include Ambient Occlusion, which accentuates the fine crevices between crystal grain boundaries to enhance realism, and Height/Displacement maps that subtly suggest the natural elevation changes and slight surface imperfections inherent to polished stone. The texture is rendered at an exceptional 8K resolution, providing unparalleled detail and clarity, ideal for close-up renders or large-scale applications. It is fully optimized for seamless tiling and compatible with major 3D software platforms such as Blender, Unreal Engine, and Unity, ensuring versatile usability across digital sculpting, architectural visualization, and game asset creation.

For practical application, it is recommended to adjust the UV scale to balance between visible crystalline detail and overall smoothness depending on the project scale. Fine-tuning the Roughness map can help achieve the desired level of sheen, from a subtle matte to a more pronounced silky gloss. Additionally, blending the Height map with Normal maps can enhance surface depth perception without excessive geometry displacement, maintaining performance while delivering photorealistic results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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