Seamless 3d texture pbr 8k dry tire tread on dusty gravel print with compacted gravel and soil imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry tire tread on dusty gravel print with compacted gravel and soil imprint

Texture Info

IDseamless-3d-texture-pbr-8k-dry-tire-tread-on-dusty-gravel-print-with-compacted-gravel-and-soil-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of dry tire tread prints embedded in dusty gravel terrain, rendered at an impressive 8K resolution. The primary substrate consists of compacted soil interspersed with coarse gravel aggregates, creating a complex surface where fine dust settles and interacts with the tire’s geometric tread pattern. The dry tire imprint exhibits a repetitive, manual tread pattern that naturally compresses and displaces the granular gravel and soil particles, forming a distinct relief. The gravel elements vary in size and shape, contributing to the texture's organic and uneven porosity, while the soil acts as a binding matrix that holds the gravel compactly together. Weathering effects manifest through subtle cracks, dust accumulation, and slight erosion along the tire’s edges, enhancing the realism of the surface finish, which is matte with faintly roughened highlights due to dust and fine soil particles.

In terms of material composition, the soil-gravel substrate is primarily non-metallic and earthy, with colorants ranging from muted browns and grays to dusty ochres, reflecting natural mineral pigments. The PBR texture channels are carefully designed to represent these physical qualities. The BaseColor (Albedo) channel captures the nuanced color variations of both the gravel and soil, maintaining neutrality under lighting to facilitate accurate shading. The Normal map encodes the depth and shape of the tire tread’s raised patterns and the indentations left in the compacted gravel, emphasizing the granular texture and subtle surface irregularities. Roughness maps delineate the differential surface finishes—higher roughness on dry soil and dust-covered gravel contrasting with slightly less rough, compacted gravel areas. The Metallic map is effectively zeroed out, consistent with the non-metallic nature of earth and stone materials. Ambient Occlusion enhances crevices within the tire tread and gravel crevices, adding depth and shadow detail, while Height/Displacement maps enable realistic depth perception of the tire’s imprint and gravel moundings when used in displacement or parallax shaders.

This texture is optimized for seamless pattern repetition, allowing it to tile naturally over large terrains without visible seams, thus making it suitable for offroad or rural road surfaces in automotive visualizations, game environments, and simulation projects. The manual tire print pattern repeats with subtle variation to avoid mechanical uniformity, preserving a natural feel. It integrates smoothly with rendering engines such as Blender, Unreal Engine, and Unity, supporting PBR workflows that rely on accurate shading and displacement. The high 8K resolution ensures fine details remain crisp even at close camera distances, which is essential for realistic ground interaction visuals.

For practical use, it is recommended to carefully adjust the UV scale to match the physical dimensions of the tire tread relative to the vehicle or scene environment to maintain scale accuracy. Additionally, fine-tuning the roughness channel can help simulate varying moisture levels or dust accumulation on the gravel surface. When layering this texture with other ground materials, blending height and normal maps can enhance the transition between tire prints and undisturbed terrain, improving overall realism in dynamic environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.