Seamless 3d texture pbr 8k truck tire print on rocky terrain with knobby tread and overlapping prints free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k truck tire print on rocky terrain with knobby tread and overlapping prints

Texture Info

IDseamless-3d-texture-pbr-8k-truck-tire-print-on-rocky-terrain-with-knobby-tread-and-overlapping-prints
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a truck tire print embedded in rocky, dry soil terrain. The base material primarily consists of compacted earth mixed with coarse gravel and small stone fragments, creating a rugged substrate that supports the tire’s knobby tread impressions. The soil’s composition includes mineral-rich aggregates bound by natural clay and organic matter, resulting in a semi-porous surface with visible micro-cracks and weathering effects from environmental exposure. The knobby tread pattern forms overlapping tire prints, producing a complex geometric arrangement of raised ridges and recessed imprints that repeat seamlessly across the texture.

The physical form is defined by a manual tire print pattern characterized by an irregular yet consistent repetition of knobby tread blocks pressed into the rocky soil. These blocks have angular, protruding shapes that vary slightly in depth and orientation, reflecting the dynamic interaction between tire and terrain. The surface finish is matte with subtle roughness variations caused by soil granularity and compacted rock surfaces. Coloration is dominated by earth tones—muted browns, grays, and ochres—modulated by dry soil pigments and occasional darker shadows within crevices, enhancing visual depth and realism.

In terms of PBR channel mapping, the BaseColor (Albedo) channel conveys the nuanced color variations of dry soil and rocky inclusions without any baked lighting, ensuring versatility under different scene illumination. The Normal map captures fine surface details such as the knobby tread edges, soil cracks, and gravel texture, providing realistic light interaction. Roughness values vary across the texture, reflecting the contrast between smooth compacted soil and coarse gravel aggregates, while the Metallic channel remains near zero given the natural, non-metallic materials. Ambient Occlusion accentuates recessed areas within the overlapping tire prints, enhancing depth perception. Height and Displacement maps precisely define the elevation differences between tire ridges and soil depressions, crucial for realistic parallax and tessellation effects.

This texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, supporting large-scale terrain projects that require detailed ground interaction such as vehicle simulation or outdoor environment visualization. Its tileable pattern ensures seamless repetition without visible borders, making it suitable for expansive scenes. For practical implementation, adjusting the UV scale to match the actual tire dimensions enhances realism, while fine-tuning roughness can simulate varying soil moisture conditions. Blending the height and normal maps carefully helps achieve convincing surface depth without geometry overloading, especially in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.