This seamless 3D PBR texture presents a highly detailed tire tread designed specifically for offroad vehicle applications. The underlying material mimics a durable rubber compound commonly used in mud tires, characterized by a dense, elastic substrate blended with synthetic polymers acting as binders to enhance flexibility and wear resistance. The tread pattern itself features deep, aggressive grooves and ridges arranged in a repeating geometric form optimized for traction on rugged terrain. This complex pattern integrates raised lugs and voids filled with simulated mud deposits, creating a realistic interplay between clean rubber surfaces and dirt-embedded cavities.
The texture’s surface finish is matte with subtle micro-roughness variations that reflect the natural weathering of offroad tires exposed to dirt, moisture, and abrasion. Pigmentation is primarily deep black with slight variations of dark gray and brown tones where mud accumulates, faithfully captured in the BaseColor (Albedo) channel. The Normal map accentuates the intricate 3D relief of the deep tread pattern, enhancing the perception of depth and sharp edges. Roughness values fluctuate to replicate the contrast between smooth rubber and coarse, mud-encrusted sections, while the Metallic channel remains near zero, reflecting the non-metallic nature of rubber. Ambient Occlusion enhances the shadowing in the crevices between tread blocks, and the Height/Displacement map provides fine elevation details critical for realistic contact with uneven surfaces.
Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail preservation even at close-up views, making it highly suitable for use in professional 3D applications such as Blender, Unreal Engine, and Unity. Its seamless tiling capability allows for infinite repetition without visible seams, which is essential for large terrain or vehicle models requiring consistent surface detail. The mud embedded within the tread grooves adds an extra layer of authenticity, simulating the natural accumulation of dirt during offroad driving conditions.
For practical implementation, it is advisable to carefully adjust the UV scale to match the tire model’s dimensions accurately, ensuring that the tread pattern maintains realistic proportions. Additionally, fine-tuning the roughness map can help balance the wetness effect of mud versus dry rubber, while blending height and normal maps can improve the visual depth and interaction with dynamic lighting and shadows in real-time engines.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
