Seamless 3d texture pbr 8k snow tire with winter tread and snow track patterns for cold weather vehicle tire realism free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snow tire with winter tread and snow track patterns for cold weather vehicle tire realism

Texture Info

IDseamless-3d-texture-pbr-8k-snow-tire-with-winter-tread-and-snow-track-patterns-for-cold-weather-vehicle-tire-realism
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture depicts a snow tire surface characterized by its intricate winter tread pattern, expertly designed to mimic the complex geometry of a vehicle tire optimized for cold weather traction. The base material is a dense, high-performance rubber compound, commonly reinforced with synthetic polymers and carbon black pigments to enhance durability and flexibility in subzero temperatures. The tread features a repeating geometric arrangement of deep grooves, sharp siping, and raised blocks, forming a highly detailed relief pattern that effectively channels snow and slush away from the contact patch. Microscopically, the rubber surface exhibits a matte finish with subtle micro-roughness, contributing to realistic light scattering and diffuse reflection under varying lighting conditions.

Structurally, the texture captures the multi-layered composition of the tire’s outer surface. The substrate is modeled as a resilient elastomer matrix embedded with fine fibrous reinforcements that provide tensile strength and resistance to deformation. The tread pattern includes a mix of wide circumferential grooves and narrower lateral cuts, each carefully sculpted to simulate the tire’s ability to maintain grip on snow-covered roads. Porosity is minimal but perceptible in the form of slight surface wear and embedded snow particles within tire grooves, enhancing realism. The surface finish is a non-glossy, slightly rough rubber, with subtle variations in roughness and height maps to replicate wear and accumulation of snow residues.

From a PBR mapping perspective, the BaseColor (Albedo) channel uses a muted black-gray palette with subtle color shifts to indicate rubber compound aging and embedded snow dusting. The Normal map encodes the high-frequency details of the tread blocks, grooves, and snow-filled indentations, delivering strong surface relief essential for realistic light interaction. Roughness values vary across the texture, with smoother areas on raised tread blocks contrasted by rougher, snow-dusted grooves to simulate differential light scattering. The Metallic channel remains near zero, consistent with non-metallic rubber materials. Ambient Occlusion enhances the perception of depth within the tread pattern recesses, while the Height/Displacement map provides accurate geometric displacement for advanced rendering techniques, emphasizing the tire’s multi-dimensional tread structure.

Designed for seamless tiling, this texture is optimized at 8K resolution to deliver exceptional detail suitable for close-up renders in Blender, Unreal Engine, and Unity. The high resolution ensures fidelity in both realtime and offline rendering scenarios, allowing for precise representation of tire tread patterns and snow track impressions. For practical application, it is recommended to carefully adjust the UV scale to maintain consistency with vehicle model proportions and to fine-tune roughness values to balance between matte rubber and slightly snow-covered surfaces. Additionally, blending normal and height maps can enhance depth perception without excessive geometric complexity, improving performance in realtime environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.