Seamless 3d texture pbr 8k wet tire print on sand print with zigzag tread and wet sand soil imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wet tire print on sand print with zigzag tread and wet sand soil imprint

Texture Info

IDseamless-3d-texture-pbr-8k-wet-tire-print-on-sand-print-with-zigzag-tread-and-wet-sand-soil-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of wet tire prints embossed on a sandy substrate, creating a highly realistic and repeatable surface pattern. The material base consists of fine to medium-grained sand mixed with moist soil, forming a natural granular matrix that retains moisture and displays subtle variations in color and texture. The zigzag tire tread pattern, characteristic of manual off-road tires, is deeply imprinted into the damp sand, creating a dynamic interplay of raised ridges and recessed grooves. This geometric relief forms a continuous, tileable pattern ideal for expansive terrain coverage without visible seams.

From a material composition standpoint, the sand provides the primary aggregate, composed of quartz and feldspar grains with slight weathering effects that soften edges and introduce natural porosity. The moisture acting as a binder enhances cohesion between grains while darkening the surface and creating a glossy, wet finish. The soil imprint adds organic particles and subtle color shifts, ranging from warm beige to muted brown tones, contributing to a varied albedo map that accurately reflects wet sand’s reflective qualities. The surface finish exhibits a semi-gloss appearance with occasional matte patches where moisture is less prevalent, captured in the roughness channel to influence light scattering realistically.

The texture’s PBR maps are carefully constructed to represent these material properties: the BaseColor (Albedo) channel shows detailed color variations and moisture-induced darkening; the Normal map replicates the tactile zigzag tread pattern and fine sand granularity; the Roughness map balances glossy wet areas with rougher dry patches; the Metallic channel remains near zero, appropriate for non-metallic natural materials; Ambient Occlusion enhances depth perception in recessed tire grooves; and the Height/Displacement map provides accurate surface relief for parallax effects and displacement in 3D environments.

Rendered at an ultra-high resolution of 8K, this texture ensures exceptional detail and sharpness, suitable for close-up views and large-scale environments. It is fully compatible with major 3D software including Blender, Unreal Engine, and Unity, allowing seamless integration into various workflows and rendering pipelines. For practical application, it is recommended to adjust the UV scale to maintain natural tire print proportions and to fine-tune roughness values to match specific wetness levels in different lighting conditions. Additionally, blending height and normal maps can enhance realism by providing subtle micro-relief and depth cues without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.