Seamless 3d texture pbr 8k dirt road track tire print dirt off road dirt tire track texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dirt road track tire print dirt off road dirt tire track texture

Texture Info

IDseamless-3d-texture-pbr-8k-dirt-road-track-tire-print-dirt-off-road-dirt-tire-track-texture
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture represents a detailed dirt road track imprinted with tire print dirt and off-road tire track textures. The base material is primarily composed of compacted loose soil and fine aggregates typical of unpaved rural paths, featuring a mixture of clay, silt, and sand grains. These particles create a naturally uneven, granular substrate with moderate porosity, allowing for subtle weathering effects such as erosion and moisture retention. The tire tread impressions form repetitive geometric patterns characterized by deep, angular grooves and raised ridges that replicate vehicle imprint details with high fidelity. The surface finish is matte with slight roughness variations caused by mud trails and compacted soil patches, reflecting the rugged, natural state of dirt roads exposed to environmental elements.

In this PBR setup, the BaseColor (Albedo) channel captures the nuanced earth tones ranging from dark brown to dusty ochre, enriched with subtle pigment variations that simulate organic matter and mineral content in the soil. The Normal map accentuates the intricate tire tread detail and uneven surface relief, providing realistic depth and shadow play under dynamic lighting. Roughness values vary across the texture, with higher roughness in loose soil prints and mud trails to mimic diffused light scattering, while the compacted tire track sections exhibit slightly lower roughness, indicating denser, pressed soil. The Metallic channel is intentionally neutral, reflecting the non-metallic nature of the dirt substrate. Ambient Occlusion enhances the deep crevices within the tire impressions, emphasizing shadows and enhancing three-dimensionality. Height and Displacement maps precisely define the raised tread ridges and recessed grooves, enabling accurate parallax effects and physical surface deformation in rendering engines.

Thanks to its 8K resolution, this texture ensures exceptional clarity and detail, suitable for use in high-end 3D environments and simulations. It integrates seamlessly into Blender, Unreal Engine, and Unity workflows, supporting realistic outdoor scenes with natural tiling and minimal visible repetition. The seamless nature of the texture allows for expansive terrain coverage without noticeable seams or pattern breaks, making it ideal for off-road vehicle trails, dirt track racing simulations, or environmental storytelling involving rugged landscapes.

For optimal results, it is recommended to carefully adjust the UV scale to match the real-world dimensions of tire treads relative to the vehicle model, ensuring proportional imprint sizes. Additionally, fine-tuning the roughness map can enhance the wetness or dryness appearance of the dirt surface, adapting the texture to different weather conditions. When using height and normal maps together, blending them subtly can prevent overly sharp edges while maintaining detailed surface relief, yielding a balanced and believable tire print effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.