Seamless 3d texture pbr 8k all terrain tire print on sand print with knobby tread and wet sand effects free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k all terrain tire print on sand print with knobby tread and wet sand effects

Texture Info

IDseamless-3d-texture-pbr-8k-all-terrain-tire-print-on-sand-print-with-knobby-tread-and-wet-sand-effects
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features meticulously detailed all-terrain tire prints embossed into a sandy substrate, showcasing a knobby tread pattern characteristic of off-road vehicles. The base material is a fine-grained sand matrix, comprised primarily of quartz and feldspar particles loosely bonded with natural moisture acting as a temporary adhesive. This wet sand substrate exhibits subtle variations in grain size and compaction, resulting in a moderately porous surface that captures tire impressions with high fidelity. The knobby tread creates a repeating geometric pattern of rounded and angular protrusions, forming a tactile relief that interacts dynamically with light and shadow. The wetness of the sand introduces localized darkening and slight glossiness, simulating moisture retention and soil compaction around the tire print edges.

From a PBR perspective, the BaseColor (Albedo) map accurately represents the natural sandy tones ranging from pale beige to deeper ochres, with darker, damp areas emphasizing the wet sand effect and soil imprints. The Normal map encodes the intricate details of the knobby tread depressions and raised sand ridges, providing realistic surface undulation and depth. Roughness values vary across the texture, with smoother, wetter patches near the tread contacts exhibiting lower roughness and drier, looser sand areas having higher roughness, contributing to a nuanced specular response. The Metallic channel is uniformly at zero, as the composition is purely earthy and non-metallic. Ambient Occlusion enhances the depth perception by darkening crevices and recessed tread patterns, while the Height or Displacement map captures the elevation changes from the tire’s knobby tread pressing into the sand, enabling enhanced parallax or displacement effects in rendering engines.

Rendered in an 8K resolution, this texture provides exceptional detail suitable for high-fidelity applications in Blender, Unreal Engine, and Unity. Its seamless tileability ensures that the tire print pattern can be repeated across large terrain surfaces without visible joins, making it ideal for desert landscapes, off-road trails, or any environment requiring realistic soil imprint patterns. The manual tire print formation offers a naturalistic, less uniform appearance compared to procedural patterns, enhancing authenticity in natural outdoor scenes.

For practical use, it is recommended to adjust the UV scale to maintain appropriate tread size relative to the vehicle model, ensuring that the knobby tread pattern remains visually coherent. Additionally, fine-tuning the roughness channel can help simulate varying moisture levels in the sand, while blending height and normal maps can add extra depth and tactile realism when using parallax occlusion or tessellation techniques. This approach guarantees that the tire print not only looks accurate but also responds convincingly to environmental lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.