Seamless 3d texture pbr 8k manual tire print on factory tire with circular pattern and compressed soil details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k manual tire print on factory tire with circular pattern and compressed soil details

Texture Info

IDseamless-3d-texture-pbr-8k-manual-tire-print-on-factory-tire-with-circular-pattern-and-compressed-soil-details
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of manual tire prints pressed into compressed soil, originating from factory tires characterized by a distinct circular tread pattern. The base material consists primarily of dry, densely compacted soil, which acts as the substrate, exhibiting a granular, slightly coarse composition with fine aggregates of sand and clay particles. The soil’s surface shows subtle porosity due to natural weathering and compaction, with occasional micro-cracks and loose debris embedded within the tire grooves. The tire print itself creates a repetitive circular pattern of deep grooves and raised tread blocks, forming a geometric, tessellated design that repeats seamlessly across the texture plane.

The composition reflects a mixture of organic and inorganic elements: the soil’s mineral grains form the bulk matrix, bound loosely by moisture residue and natural clay binders, while the tire imprint is defined by compressed soil ridges that appear slightly polished from pressure but retain a rough, matte finish overall. Color variation in the BaseColor (Albedo) channel ranges from muted earth tones—warm browns and dusty ochres—to darker shades within the depressions, simulating shadow and moisture retention. The Normal map accurately conveys the depth and sharpness of the tire grooves, enhancing the three-dimensional feel of the tread pattern and soil texture. Roughness values are calibrated to reflect the dry, uneven soil surface, with higher roughness in exposed soil areas and slightly lower roughness within compacted tire imprints, simulating subtle surface wear.

In terms of PBR workflow, the Metallic channel remains near zero, as the materials involved are non-metallic earth and rubber impressions. Ambient Occlusion maps emphasize the shadowed crevices within the tire grooves and soil cracks, adding depth and realism when combined with the Height/Displacement map, which precisely defines the elevation differences between raised treads and recessed soil imprints. This highly detailed displacement data supports advanced parallax effects and accurate surface silhouettes, suitable for close-up renders. The texture’s seamless tileability ensures it can be applied repeatedly without visible borders, making it ideal for expansive ground surfaces in industrial, agricultural, or urban 3D scenes.

Designed for compatibility with major 3D engines and software such as Blender, Unreal Engine, and Unity, this texture integrates smoothly into physically based rendering workflows. When using this material, it is advisable to adjust the UV scale to match the real-world dimensions of the tire tread for accurate visual proportion. Additionally, fine-tuning the roughness channel can help simulate varying moisture levels or soil compaction states, while blending the height and normal maps can enhance the tactile realism of the tire print surface under dynamic lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.