Seamless 3d texture pbr 8k tire print tread mark for offroad vehicle track free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tire print tread mark for offroad vehicle track

Texture Info

IDseamless-3d-texture-pbr-8k-tire-print-tread-mark-for-offroad-vehicle-track
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution presents a highly detailed tire print, specifically capturing the rugged tread marks characteristic of offroad and heavy vehicle tires. The material composition reflects the interaction between compacted dirt and residual mud, forming a natural substrate of fine-grained earth mixed with organic particulates. The soil base exhibits varied porosity, with denser packed regions beneath the tread forming a slightly raised imprint and looser aggregates around the edges showing subtle displacement. The surface finish is matte and uneven, with a combination of moist mud patches and dry dirt crusts that contribute to the complex visual layering of the tire track dirt and mud trail.

The geometric form is defined by repeating tread patterns composed of deep grooves and ridges, arranged in an asymmetrical yet consistent layout typical of rugged offroad tires. These grooves create sharp height variations and well-defined edges, perfect for the Height and Normal maps to simulate realistic depth and relief. The BaseColor (Albedo) channel captures earthy tones ranging from dark brown muddy areas to lighter, sun-dried dirt, with subtle color variation reflecting moisture content and organic matter. Roughness varies across the surface, with wetter mud appearing smoother and darker, while dry dirt areas show higher roughness values. The texture’s Metallic channel remains uniformly low, emphasizing the non-metallic nature of soil and rubber residue. Ambient Occlusion enhances the depth perception within the tread crevices, accentuating shadows and natural occlusion effects.

Designed for seamless tiling, this texture is optimized for use in Blender, Unreal Engine, and Unity, offering flexibility for diverse 3D environments such as offroad tracks, heavy vehicle pathways, or muddy terrain scenes. The high resolution ensures fine details remain crisp even at close camera distances, preserving the intricate dirt displacement and tread mark definition. For practical application, adjusting the UV scale to match specific tire sizes ensures realistic imprint proportions, while careful tuning of the roughness map can simulate varying wetness levels for dynamic environmental conditions. Additionally, blending height or displacement maps with normal maps can enhance the perceived relief without excessive geometry, optimizing performance in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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