Seamless 3d texture pbr 8k all terrain tread tire track overlay rubber imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k all terrain tread tire track overlay rubber imprint

Texture Info

IDseamless-3d-texture-pbr-8k-all-terrain-tread-tire-track-overlay-rubber-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution replicates the complex form of an all terrain tire tread pattern, showcasing a detailed rubber imprint left on soft, loose soil. The primary material is a dense, wear-resistant rubber compound, characterized by deep grooves and raised tread blocks arranged in a repeating geometric pattern optimized for multi-directional traction. The substrate of the texture simulates soft earth composed of fine-grained soil particles mixed with organic matter, creating a slightly porous surface that captures subtle indentations and displacement caused by the tire’s pressure. The tire tread’s rubber surface exhibits a matte finish with fine micro-textures, balancing between smooth wear areas and rougher edges where mud splash accumulates and dries unevenly.

From a materials science perspective, the rubber imprint includes natural and synthetic polymers acting as binders, providing elasticity and durability. The soil substrate beneath contains aggregates of sand and clay minerals, with moisture content reflected through subtle specular highlights and diffuse scattering effects. Weathering effects are present as dirt and mud residues partially filling the tread channels, showing realistic variations in color and roughness across the surface. The albedo (BaseColor) map features muted blacks and grays for the tire rubber, contrasted with earthy browns and ochres representing the loose soil and mud splash. The Normal map captures the fine relief of tread edges and soil compaction, enhancing the sense of depth and physical interaction between tire and ground.

Additional PBR channels include a Roughness map defining the contrast between the smoother rubber and the coarser soil particles, while the Metallic map remains near zero, consistent with the non-metallic nature of both rubber and dirt. Ambient Occlusion intensifies shadowing within tread crevices and soil depressions, adding realistic volumetric depth. Height and Displacement maps detail the elevation changes from raised tread blocks to compressed soil areas, enabling parallax or tessellation effects in rendering engines. This texture is fully compatible with Blender, Unreal Engine, and Unity workflows, facilitating seamless integration into 3D environments requiring high fidelity tire print patterns and offroad terrain surfaces.

For practical use, it is advisable to adjust the UV scale to match the scale of the vehicle tires within the scene, ensuring the tread pattern maintains realistic proportions. Additionally, fine-tuning roughness values can simulate variations from wet mud to dried dirt, while blending height and normal maps can enhance the tactile feel of the imprint on uneven terrain. This approach results in an authentic, physically based representation of tire tracks across soft soil, suitable for simulations, game environments, and visual effects where detailed ground interaction is critical.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.