Seamless 3d texture pbr 8k multiple tracks tire print on muddy track with overlapping prints and mud splash free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k multiple tracks tire print on muddy track with overlapping prints and mud splash

Texture Info

IDseamless-3d-texture-pbr-8k-multiple-tracks-tire-print-on-muddy-track-with-overlapping-prints-and-mud-splash
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the complex geometry and materiality of multiple tire prints embedded within a muddy track environment. The primary substrate consists of wet soil, characterized by a fine-grained clay and silt matrix combined with organic matter and small aggregates such as sand and decomposed vegetation. This creates a naturally heterogeneous surface that retains moisture, resulting in a slightly plastic, malleable ground with variable porosity. The soil’s dampness is visible through subtle gloss variations and soft reflections, which are accurately represented in the BaseColor (Albedo) and Roughness maps. Dark brown and muted earth tones dominate the color palette, with scattered lighter patches where the soil is less saturated or where mud splash has dried, adding visual complexity and realism.

The texture’s form is defined by overlapping tire tread patterns pressed into the soil, creating a layered composition of deep imprints and raised ridges. These tracks exhibit curved linear grooves and repetitive geometric motifs typical of offroad tire designs. The Normal and Height/Displacement maps emphasize the three-dimensional relief of the tire prints, capturing the sharp edges of the tread blocks and the irregular depressions caused by soil displacement. Mud splashes and soil spatters partially overlay the tracks, adding dynamic surface detail that breaks up uniformity and enhances realism. The Ambient Occlusion map accentuates shadowing within the deeper grooves and crevices, enhancing depth perception in 3D renders.

The texture’s surface finish is matte to semi-gloss, reflecting the wetness of the soil while remaining non-metallic, which is indicated by a Metallic map set to near zero across all areas. The Roughness map varies from low roughness in areas with visible mud splash (wet, smooth surfaces) to higher roughness where the soil is coarser or drying, producing subtle micro-variations in reflectivity. This nuanced balance allows for realistic light interaction under different environmental conditions. The texture is optimized for seamless tiling, enabling large terrain coverage without visible repetition, and is suitable for physically based rendering workflows in Blender, Unreal Engine, and Unity.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural proportion of tire tread sizes relative to the vehicle models in the scene. Additionally, blending height and normal maps can enhance the tactile depth of the tire imprints, while tuning roughness values can replicate different wetness levels, from freshly driven muddy tracks to drying soil. This flexibility makes the texture ideal for use in simulations, environmental visualizations, and game environments requiring authentic offroad terrain surfaces with convincing manual tire print details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.