This seamless 8K PBR texture presents a detailed tractor tire tread pattern embedded in a muddy track, capturing the complex interaction between heavy vehicle rubber and wet soil. The primary material is compacted earth, composed of clay, organic matter, and fine gravel, forming a dense yet slightly porous substrate. The soil's moisture content creates a semi-cohesive matrix, visible through the subtle gloss and varied roughness across the surface. Overlaid on this base are the distinct rubber tread imprints from the tractor tires, which leave deep, repetitive grooves and ridges, arranged in a manual tire print pattern that repeats seamlessly to cover large terrain areas without visible seams.
The texture’s form is defined by the alternating convex and concave shapes of the tractor tread design, with pronounced edges and rounded corners reflecting the heavy load pressure and mud displacement. Mud splash details, including irregular clumps and smears, contribute additional height and surface variation, enhancing realism. These organic forms contrast with the structured geometric repetition of the tread pattern. The surface finish varies between wet, slightly reflective soil patches and matte, dry mud accumulations, while the tread rubber itself is represented by subtle ambient occlusion and normal map details that simulate wear and compression.
In terms of PBR channel mapping, the BaseColor (Albedo) channel captures the natural earth tones—dark browns, rich ochres, and muted greys—with color variations indicating moisture and organic content. The Normal map encodes the fine relief of tread grooves, soil cracks, and mud clumps, providing depth and tactile detail under dynamic lighting. Roughness values fluctuate to represent the wet soil’s semi-glossy patches and the rough, dry mud textures, while the Metallic channel remains near zero, reflecting the non-metallic nature of soil and rubber. Ambient Occlusion enhances shadowing within the tread recesses and around mud splashes, reinforcing the perception of depth. Height or Displacement maps enable realistic surface undulation, crucial for close-up renders in Blender, Unreal Engine, or Unity, supporting high-fidelity terrain deformation and parallax effects.
Designed for versatility, this texture integrates smoothly into 3D environments requiring authentic agricultural or construction site ground surfaces. Its 8K resolution ensures crisp detail even when extensively tiled or viewed at close range. For optimal use, it is advisable to adjust the UV scale to match the real-world dimensions of tractor tire prints, preserving the proportionality of the tread pattern. Additionally, fine-tuning roughness can help adapt the material to different wetness levels, while blending height and normal maps allows for enhanced depth perception without geometry overhead, improving performance across Blender, Unreal Engine, and Unity workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
