This seamless 8K PBR texture captures the intricate details of a heavy agricultural tractor tire embedded in muddy terrain, showcasing the characteristic tire tread pattern and mud deposits. The material primarily consists of robust natural rubber as the substrate, which provides elasticity and durability essential for off-road heavy vehicle tires. This rubber base is compounded with reinforcing agents such as carbon black and synthetic fillers to enhance wear resistance and mechanical strength. The tread pattern exhibits deep, repetitive geometric grooves with alternating raised blocks and voids, designed to optimize traction on soft soil. These grooves create complex shadows and height variations which are effectively represented in the height and normal maps, giving the texture pronounced depth and dimensionality in 3D environments.
The surface finish of the tire is matte and slightly rough, reflecting its functional role in agricultural settings. The texture incorporates realistic mud layers formed by fine soil particles and water, which partially fill and coat the tread. This mud layer adds a heterogeneous, organic quality to the material, featuring subtle variations in porosity and adhesion. The BaseColor (Albedo) map captures the dark, muted black of the rubber contrasted by the brownish, desaturated tones of wet and dried mud splashes. The Roughness map reflects the differential surface friction between smooth rubber sections and coarse mud deposits, while the Ambient Occlusion map enhances the perception of crevices and dirt accumulation within the tire pattern. The Metallic channel is consistently low or zero, as rubber and soil lack metallic properties, ensuring accurate shading and light response.
The texture’s height/displacement map is finely calibrated to simulate the pronounced relief of the tire’s tread pattern and the uneven mud buildup, enabling realistic parallax effects and enhanced contact realism in engines like Blender, Unreal Engine, and Unity. The high resolution of 8K ensures that even close-up renders maintain crisp detail without pixelation, an important factor for large-scale agricultural vehicles or environmental scenes involving muddy trails and tire tracks. The overall composition balances synthetic rubber’s engineered uniformity with the natural randomness of mud splatter and soil texture, producing a photorealistic and versatile material suitable for diverse outdoor simulations.
When applying this texture, it is advisable to carefully adjust the UV scale to maintain the proportional size of tread patterns relative to the vehicle model. Additionally, fine-tuning the roughness values can help replicate varying wetness levels of mud—from freshly splashed glossy mud to dry, matte dirt. Blending the normal and height maps subtly can enhance the tactile feel of the tire surface without introducing excessive geometric complexity, optimizing performance while retaining visual fidelity in real-time applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
