Seamless 3d texture pbr 8k car tire tread tire groove tire print pattern road tire imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k car tire tread tire groove tire print pattern road tire imprint

Texture Info

IDseamless-3d-texture-pbr-8k-car-tire-tread-tire-groove-tire-print-pattern-road-tire-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a car tire tread featuring a complex pattern of tire grooves and tire print imprints. The geometric form is characterized by repeating, interlocking tread blocks arranged in a directional pattern to optimize grip and water dispersion on road surfaces. The substrate material is primarily vulcanized rubber, composed of natural and synthetic polymers bonded with sulfur-based cross-linkers that provide elasticity and durability. Embedded within this rubber matrix are carbon black aggregates that enhance strength and UV resistance, visible subtly through the BaseColor (Albedo) channel as deep matte blacks with slight variations indicating wear and embedded road dust particles.

The texture exhibits moderate porosity due to micro-cracks and tiny voids caused by weathering and abrasion, reflected in the Normal and Height maps which emphasize the depth and curvature of the tire grooves and tread edges. The surface finish is predominantly matte with a faintly roughened texture, characteristic of well-used rubber exposed to environmental elements; this is well represented in the Roughness map with varying values that simulate the transition from smoother rubber surfaces to dust-covered, dirt-filled grooves. The Ambient Occlusion channel enhances the perception of depth between tread blocks and recessed grooves, simulating shadowed regions where dirt and grime accumulate. The Metallic channel remains near zero as the tire surface is non-metallic, focusing instead on organic and composite materials.

The tire print pattern includes subtle overlays of road dust and tire print dirt, adding realism to the texture by simulating particulate matter adhering to the tread surfaces and depositing onto road asphalt. These details heighten the sense of physical interaction between tire and ground, especially when viewed up close or under dynamic lighting conditions. The Height/Displacement map is finely calibrated to allow real-time rendering engines like Blender, Unreal Engine, and Unity to accurately portray the tire’s three-dimensional relief, enhancing the tactile quality of tire tracks left on various surfaces.

Designed for seamless tiling, this texture maintains consistent detail over large surfaces without visible repetition, making it suitable for automotive visualization, environmental scenes, and simulation of tire tracks in urban or highway contexts. A practical usage tip is to adjust the UV scale carefully to match the real-world dimensions of tire treads, and to fine-tune the Roughness values to balance between wet and dry conditions, improving visual fidelity. Additionally, blending the Height map with Normal maps can provide enhanced parallax effects, creating convincing depth perception in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.