This high-resolution 8K seamless 3D texture captures the intricate details of natural wool fabric characterized by coarse wool fibers and distinct wool pilling. The base material is composed primarily of densely packed wool fibers that create a woven textile substrate with a slightly uneven surface geometry. These fibers exhibit a natural brown coloration, varying subtly across the surface to reflect the organic pigmentation of untreated wool. The texture showcases long wool piles that contribute to its soft, fuzzy appearance, while visible pilling forms as small fiber clusters, adding to the fabric’s tactile complexity and realism. Imperfections such as fiber irregularities and minor surface debris are incorporated to enhance authenticity, simulating real-world wear and natural fiber aggregation.
The fabric structure is defined by an interlaced pattern of coarse wool threads, giving the surface a woven yet voluminous form with noticeable depth and porosity. The surface finish is matte with a soft, diffuse reflection typical of felted wool, lacking any metallic or polished elements, which is reflected in the PBR Metallic channel being set to zero. The texture’s roughness map captures the varied micro-surface topography, with raised wool pills and fuzziness producing higher roughness values, while flatter areas show slightly smoother characteristics. Height and displacement maps emphasize the pronounced volumetric quality of the wool pile and the subtle elevations created by fiber clusters and pilling, enhancing the three-dimensionality when applied in 3D environments.
Color information is primarily conveyed through the BaseColor (Albedo) channel, presenting a warm brown palette with natural gradients and tonal shifts to mimic undyed wool. Ambient Occlusion plays a key role in deepening shadowed crevices between woven fibers and beneath pilled areas, adding contrast and depth to the texture. The Normal map finely details the fiber directionality and surface irregularities, enabling realistic light interaction and enhancing the tactile feel of the fabric. This texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse digital material pipelines.
For best results, it is recommended to carefully adjust the UV scale to maintain the natural fiber proportions and avoid overstretching the texture, which can diminish the perception of fine wool details. Additionally, fine-tuning the roughness channel can help simulate different wear states, from freshly cleaned fabric to more worn and felted appearances. Combining height or displacement maps with normal maps will further enhance the volumetric nature of the wool pile, providing convincing depth and tactile realism in close-up renders or real-time applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
