Seamless 3d texture pbr 8k mohair wool wool fluff natural wool fibers soft wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mohair wool wool fluff natural wool fibers soft wool

Texture Info

IDseamless-3d-texture-pbr-8k-mohair-wool-wool-fluff-natural-wool-fibers-soft-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases the intricate surface of mohair wool with exceptional detail, captured in an 8K resolution suitable for high-fidelity PBR workflows. The material is composed primarily of fine, natural wool fibers that create a dense yet airy substrate, characterized by long, soft wool pile with prominent fluffiness. The fibers interlock in a loosely woven structure, producing a tactile surface with subtle variations in fiber orientation and thickness. The overall form is organic and irregular, mimicking the natural growth pattern of mohair fibers, while maintaining a consistent, seamless tiling pattern that avoids visible repetition. The creamy wool color enhances the perception of softness and natural warmth inherent in the material.

From a compositional standpoint, the texture represents the wool fibers as the primary aggregate, with no additional binders or adhesives affecting the visual appearance, reflecting the raw, unprocessed state of natural mohair. The surface finish is matte with a soft diffuse reflection, indicative of the fine fiber surface that scatters light gently instead of creating sharp highlights. The porosity is moderate, allowing for subtle shadowing within the fiber clusters, which adds depth and realism. The texture maps include a BaseColor (Albedo) channel that captures the creamy off-white hues and subtle tonal shifts of natural wool pigments. The Normal map conveys the intricate fiber relief and pile height variations, while the Roughness map is tuned to a medium-high value to replicate the soft, non-glossy surface. The Metallic channel is kept at zero, appropriate for organic, non-metallic materials. Ambient Occlusion enhances the depth perception in fiber overlaps, and the Height/Displacement map subtly accentuates the pile’s volume and fluffiness.

This texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring compatibility with PBR shading models and advanced rendering pipelines. Its ultra-high 8K resolution allows for close-up renders and detailed surface interactions without loss of fidelity, making it well suited for digital textile visualization, upholstery simulations, and realistic fashion asset creation. The natural fiber pattern provides a versatile base for customization, whether for subtle color adjustments or surface wear effects.

For practical use, it is recommended to carefully adjust the UV scale to maintain the natural fiber size relative to the 3D model, avoiding unnaturally large or small wool patterns. Additionally, fine-tuning the Roughness values can help balance the softness and tactile feel under different lighting conditions. When combining this texture with other displacement or normal maps, blending the Height/Displacement channel conservatively preserves the delicate pile structure without causing excessive surface distortion, ensuring a realistic and visually coherent final appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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