Seamless 3d texture pbr 8k natural wool undyed wool soft wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k natural wool undyed wool soft wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-natural-wool-undyed-wool-soft-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed and photorealistic depiction of natural, undyed wool fibers, captured in an impressive 8K resolution. The base material consists of soft wool fibers that intertwine in a dense, woven pattern characteristic of untreated wool textiles. The form is reminiscent of a closely knit fabric, where individual fibers create a subtle, organic geometry with fine fuzziness and delicate fiber ends visible throughout the surface. There are no artificial colorants or pigments, allowing the natural off-white, cream, and light beige hues of undyed wool to shine through, emphasizing the material’s authenticity and tactile softness.

Structurally, the texture simulates a fibrous substrate composed primarily of densely packed wool strands, which provide the bulk and thickness of the material. The fibers are naturally crimped and exhibit slight variations in diameter and orientation, contributing to the soft, irregular surface geometry. There are no binders or adhesives present, reflecting the raw, untreated nature of the wool. The porous surface allows for subtle light scattering, enhancing the softness and diffuse reflection characteristic of wool. The finish is matte and non-metallic, with a natural roughness that diffuses highlights softly, without any polished or reflective qualities.

In terms of PBR mapping, the BaseColor (Albedo) channel captures the gentle color gradients and natural fiber shades without any artificial saturation. The Normal map intricately encodes the fine microdetails of individual fibers and their delicate fuzz, creating realistic surface depth and subtle shadows under varying lighting conditions. The Roughness map defines the wool’s soft, matte surface, balancing diffuse reflection with minimal glossiness to replicate the natural tactile quality. The Metallic channel is set to zero, as wool is non-metallic. Ambient Occlusion enhances the perception of depth within the fiber clusters, adding realism to the complex woven form. Height and Displacement maps further accentuate the three-dimensionality of the fiber tufts and weave pattern, supporting advanced rendering techniques such as parallax occlusion or tessellation.

This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility and high fidelity across these platforms. Its seamless design enables effortless tiling, making it ideal for large-scale textile simulations or close-up fabric visualizations without visible repetition. For practical application, it is recommended to adjust the UV scale carefully to maintain the natural fiber density and avoid overstretching. Additionally, fine-tuning the roughness value can help achieve the desired balance between softness and subtle light diffusion, while blending the height and normal maps can enhance surface detail without introducing excessive displacement artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.