This seamless 3D texture represents a pristine white wool felt surface, captured at an impressive 8K resolution to deliver exceptional detail and clarity. The base material consists primarily of densely interlocked wool fibers, which create a soft, uniform substrate typical of wool felt. These fibers are tightly matted together through a natural felting process, where moisture, heat, and pressure cause the wool scales to bind without additional adhesives. The texture reveals a subtle, irregular pattern formed by short wool pile and delicate wool fluff, giving the surface a tactile depth and a slightly fuzzy appearance. This fine fleece structure contributes to the material's inherent porosity, allowing light to diffuse softly across the surface, enhancing the perception of softness and warmth.
The composition emphasizes a non-metallic, organic form with no metallic components, making the Metallic channel in PBR negligible or zero. The BaseColor (Albedo) channel captures the clean, off-white coloration of the wool, with subtle tonal variations that reflect the natural fibers’ translucency and slight shadowing within the pile. The Normal map reproduces the intricate micro-geometry of the wool fluff and pile height variations, which helps simulate the tactile surface irregularities and depth. Roughness is moderately high, reflecting the matte, non-reflective nature of wool felt, but with slight variations where the fiber tips catch light differently, avoiding a flat appearance. Ambient Occlusion enhances the perception of depth within the dense fiber clusters, while the Height or Displacement map accentuates the subtle elevation changes caused by the wool pile, enabling realistic parallax effects in real-time engines.
This texture is optimized for physically based rendering workflows and is compatible with major 3D platforms such as Blender, Unreal Engine, and Unity. Its 8K resolution ensures it maintains crisp detail even in close-up views, making it suitable for digital fashion design, interior visualizations, or any scenario requiring a highly realistic wool felt material. The seamless nature of the texture facilitates easy tiling over large surfaces without visible repetition, preserving the natural randomness of wool fibers.
For practical use, it is recommended to adjust the UV scale to maintain the correct fiber density relative to the 3D model’s dimensions, ensuring the wool pile appears natural and proportional. Additionally, fine-tuning the Roughness channel can help simulate varying degrees of wool wear or polish, from pristine new felt to slightly broken-in surfaces. When working with Height or Parallax mapping, blending it subtly with Normal maps will enhance the tactile realism without causing excessive distortion in real-time rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
