Seamless 3d texture pbr 8k wool herringbone wool fabric fine wool fibers natural wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool herringbone wool fabric fine wool fibers natural wool

Texture Info

IDseamless-3d-texture-pbr-8k-wool-herringbone-wool-fabric-fine-wool-fibers-natural-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a detailed wool herringbone fabric rendered at an impressive 8K resolution, ideal for photorealistic applications in Blender, Unreal Engine, and Unity. The base material is natural wool, composed primarily of fine, interlocking wool fibers that form the characteristic herringbone weave pattern. The geometric form consists of a tightly woven substrate where alternating diagonal lines create a distinctive zigzag motif, providing both visual interest and structural integrity. The fibers exhibit a short wool pile with subtle wool fluff, contributing to a soft, tactile surface finish that captures the inherent warmth and slight irregularity of natural wool fabric.

The composition of the fabric includes densely packed fine wool fibers acting as the primary aggregate, bound together by the natural felting and twisting of wool strands rather than synthetic adhesives. This results in a porous yet resilient textile structure, allowing for gentle air permeability and slight surface roughness. The texture’s surface finish can be described as softly brushed, enhancing the visibility of individual fibers and the natural fuzziness characteristic of wool. Its warm beige coloration arises from natural wool pigments, reflected in the BaseColor (Albedo) map, while subtle variations in tone and fiber density contribute to a realistic color gradation across the pattern.

From a PBR perspective, the Normal map emphasizes the fabric’s fine fiber detail and the raised herringbone weave, creating convincing depth and light interaction. The Roughness map reflects the soft, matte surface typical of wool, with non-reflective qualities that diffuse light softly rather than producing sharp highlights. The Metallic channel remains neutral, consistent with the non-metallic nature of wool fibers. Ambient Occlusion enhances the perception of fiber intersections and weave depth, while the Height or Displacement map provides subtle relief, emphasizing the pile height and weave topology for enhanced realism in close-up renders.

This texture is fully optimized for seamless tiling, ensuring consistent pattern repetition without visible borders, which is particularly useful for large-scale textile visualization or architectural interiors. For best results, it is recommended to carefully adjust the UV scale in your 3D software to match the intended fabric size, as well as fine-tune roughness levels to simulate variations in wool softness and wear. Additionally, blending height or parallax maps with normal maps can improve the perception of fiber depth when viewed at oblique angles, enhancing the tactile quality of the wool fabric in interactive applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.