Seamless 3d texture pbr 8k wool fleece knit natural wool fibers soft wool fluff free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool fleece knit natural wool fibers soft wool fluff

Texture Info

IDseamless-3d-texture-pbr-8k-wool-fleece-knit-natural-wool-fibers-soft-wool-fluff
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture captures the intricate details of wool fleece knit, showcasing natural wool fibers in a soft, creamy color palette. The material composition centers on dense, interlaced wool fibers forming a plush knit fabric with a characteristic short wool pile and subtle wool fluff. The substrate consists of tightly woven natural wool yarns, which provide both structural integrity and a tactile softness. These fibers exhibit a slight variability in thickness, contributing to the organic and cozy appearance typical of wool fleece. The texture’s surface maintains a matte finish with minimal sheen, reflecting the inherent light-scattering properties of natural wool fibers without appearing polished or glossy.

The geometric form is defined by a fine knit pattern, where looped wool strands create a repeated, consistent grid-like structure. This knit pattern introduces a gentle relief and depth that is perceptible in the normal and height maps, emphasizing the soft undulations of the wool pile and the subtle fluffiness on the surface. The porosity of the material is moderate, allowing for visible gaps between fibers which contribute to the material’s insulating qualities and tactile softness. Weathering effects are minimal, preserving the pristine, unblemished look of newly spun wool fleece. No visible binders or adhesives are present, as the material relies on natural fiber cohesion and the knit construction for its form and durability.

In terms of PBR channels, the BaseColor (Albedo) map presents a natural cream wool color with subtle tonal variations that reflect fiber density and slight shadowing within the knit. The Normal map enhances the perception of fiber texture and knit relief, simulating the softness and depth of wool pile. Roughness values are carefully balanced to reflect the diffuse, matte surface characteristic of wool fleece, avoiding any metallic or glossy highlights, hence the Metallic map is uniformly black. Ambient Occlusion maps accentuate fiber intersections and the knit’s recessed areas, adding realism to shading and shadow play. Height or Displacement maps provide additional depth cues, emphasizing the pile height and the natural fluffiness of wool fibers.

This texture is optimized for high-end rendering engines including Blender, Unreal Engine, and Unity, ensuring seamless integration for realistic digital textile simulation. The 8K resolution guarantees exceptional detail and close-up fidelity, ideal for fashion design, virtual clothing prototyping, or architectural visualization requiring authentic wool surfaces. For practical use, adjusting the UV scale to maintain the proportional knit pattern size is recommended, alongside fine-tuning roughness to simulate varying wool finishes from slightly worn to freshly spun. When combining with height or parallax maps, blending these with the normal map can enhance the tactile realism of the wool fluff without introducing excessive displacement artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.