Seamless 3d texture pbr 8k fine wool fibers natural wool soft sheen free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fine wool fibers natural wool soft sheen

Texture Info

IDseamless-3d-texture-pbr-8k-fine-wool-fibers-natural-wool-soft-sheen
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents fine wool fibers arranged in a densely woven, natural wool fabric pattern, capturing the subtle interlacing of individual strands that form a soft, pliable textile surface. The base material is composed of tightly packed protein-based fibers typical of natural wool, exhibiting a slightly irregular, fibrous geometry that enhances realism. The texture’s form reflects a finely knit woolen cloth, where the fibers intertwine to create a consistent, soft pile with gentle undulations and subtle depth variations. This intricate fiber network is modeled with high fidelity using physically based rendering (PBR) methods, allowing for photorealistic light interaction and tactile simulation.

The composition includes natural wool fibers as the primary aggregate, bonded through a felted or woven substrate that provides flexibility and resilience. The fiber surfaces display a mild sheen due to the natural lanolin content, which acts as a low-level binder and imparts a soft, slightly glossy finish without metallic properties. The texture surface exhibits moderate porosity, with minute gaps between fibers contributing to light scattering and ambient occlusion effects. Coloration is derived from the natural cream and beige tones of undyed wool, represented in the BaseColor (Albedo) channel with subtle variation to simulate fiber clustering and shadowing. The Normal map captures the fine relief of overlapping fibers and slight fuzziness, while the Roughness channel encodes a primarily matte finish with localized soft highlights corresponding to the sheen.

The PBR texture set is completed with an Ambient Occlusion map that enhances depth perception in crevices between fiber bundles, and a Height/Displacement map that provides micro-relief detail for increased surface realism in 3D applications. The Metallic channel remains near zero, reflecting the non-metallic nature of wool. This 8K resolution texture is optimized for use in Blender, Unreal Engine, and Unity, supporting detailed close-up renders and large-scale tiling without visible repetition due to its seamless design. The high resolution ensures that every subtle fiber and light interaction is preserved, enabling accurate simulation of natural wool textiles in digital environments.

For practical use, when applying this texture, adjusting the UV scale to maintain fiber detail proportionate to the model’s size is recommended. Additionally, fine-tuning the Roughness map can help balance the soft sheen effect depending on lighting conditions, while blending the Height map with Normal details can enhance the tactile sensation on surfaces requiring pronounced fiber relief. This approach ensures the texture integrates naturally into diverse materials workflows, from character garments to interior fabrics, maintaining both visual fidelity and physical accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.