Seamless 3d texture pbr 8k carded wool raw wool fibers coarse wool strands free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k carded wool raw wool fibers coarse wool strands

Texture Info

IDseamless-3d-texture-pbr-8k-carded-wool-raw-wool-fibers-coarse-wool-strands
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of carded wool, showcasing raw, coarse wool fibers arranged in natural wool strands. The material simulates a fibrous substrate composed of densely interlocked wool fibers, which form a thick, long wool pile with a distinctly fuzzy surface. The coarse strands exhibit subtle variation in fiber thickness and direction, creating an organic, uneven geometric pattern reminiscent of loosely woven or felted wool fabric. The brown color palette includes slight tonal irregularities and natural imperfections, reflecting the unprocessed condition of raw wool before any dyeing or finishing treatments.

From a material composition perspective, this texture represents a fibrous aggregate without binders or adhesives, where the structural integrity arises from the inherent crimp and entanglement of individual wool fibers. The porosity is moderate to high, allowing for visible depth and softness in the surface. The finish is matte with a low sheen, emphasizing the diffuse light scattering typical of wool’s natural lanolin coating and fiber scales. Colorants are absent, maintaining the original pigment of the sheep’s fleece. For physically based rendering (PBR), the BaseColor (Albedo) channel conveys the warm, earthy brown hues and subtle blemishes, while the Normal map captures the complex surface relief of the fuzzy pile and strand undulations. Roughness is tuned to moderate-high values to reflect the soft, non-reflective nature of wool, with minimal metallic influence in the Metallic channel, as the material is organic and non-metallic. Ambient Occlusion enhances the depth perception between fiber clusters, and the Height/Displacement map emphasizes the volumetric loft of the wool strands and pile.

Rendered at an 8K resolution, this texture provides exceptional detail suitable for close-up visualization in high-end applications, supporting workflows in Blender, Unreal Engine, and Unity. The high pixel density allows for rich fidelity in lighting interactions and surface intricacies, essential for realistic digital textile simulations or environment asset creation where coarse wool materials need to be authentically represented.

For optimal usage, it is recommended to carefully adjust the UV scale to maintain proportional fiber size relative to the 3D model. Additionally, fine-tuning roughness values can help balance the soft matte appearance with subtle specular highlights caused by natural fiber oils. When integrating height or parallax maps, blending with normal maps enhances the tactile sense of depth without overly exaggerating displacement, which preserves realism in real-time rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.