Seamless 3d texture pbr 8k dense wool knit wool cable knit pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dense wool knit wool cable knit pattern

Texture Info

IDseamless-3d-texture-pbr-8k-dense-wool-knit-wool-cable-knit-pattern
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a dense wool knit fabric characterized by a traditional cable knit pattern, rendered at an impressive 8K resolution. The underlying material is purely natural wool fibers, intricately interlaced to form thick, raised cables that create a tactile, three-dimensional surface. The substrate consists of tightly spun wool yarns, which provide structural integrity and softness simultaneously. The fibers exhibit a short pile with visible fuzziness and fluffiness, contributing to the fabric’s characteristic warmth and insulating properties. The muted gray coloration reflects natural wool tones, achieved through subtle pigmentation within the fiber itself rather than surface dyes, preserving the organic appearance of the material.

From a geometric perspective, the pattern is composed of continuous, interlocking cable knits that produce a rhythmic, braided effect across the surface. This repetitive, woven form enhances the sense of depth and complexity, with the cables rising prominently above the base knit. The texture’s porosity is moderate, allowing for a slight diffusion of light that softens shadows and highlights the natural fuzz on the wool strands. The surface finish is matte, lacking any polished or glossy elements, which is typical for untreated wool fabrics. The natural roughness and irregularities of the wool fibers are emphasized through high-quality normal and height maps, simulating the tactile irregularities and subtle bumps across the fabric’s surface.

For physically based rendering (PBR), the BaseColor (Albedo) channel accurately captures the diffuse gray wool color with slight tonal variations that mimic fiber clustering and natural fiber color shifts. The Normal and Height maps define the pronounced cable structure and fine fiber details, essential for realistic light interaction and shadowing. Roughness values are mid to high, reflecting the soft, diffuse scattering of light on wool’s fuzzy surface, while the Metallic channel remains negligible, as wool is a non-metallic organic material. Ambient Occlusion enhances the depth perception within cable crevices and fiber overlaps, contributing to the overall realism of the knit pattern.

Optimized for use in Blender, Unreal Engine, and Unity, this 8K texture ensures exceptional detail even at close camera distances, making it ideal for digital garment visualization, virtual apparel prototyping, or architectural interior scenes featuring fabric elements. When applying this texture, it is advisable to carefully adjust the UV scale to maintain the natural proportion of the cable knit without distortion. Additionally, subtle tuning of the roughness map can help achieve the desired balance between softness and material clarity, while blending normal and height maps can enhance the perception of depth without causing geometry artifacts in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.