Aged Granite Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Granite Texture Seamless

Texture Info

IDaged-granite-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged granite texture seamless high resolution up to 8k texture captures the intrinsic complexity of natural granite stone, renowned for its durable mineral composition predominantly featuring quartz, feldspar, and mica. This AI-generated seamless aged granite texture replicates the subtle variations in grain orientation and mineral aggregates that characterize weathered granite surfaces, reflecting decades of natural erosion and patina development. The surface finish mimics a finely honed, slightly polished stone with mild roughness and occasional micro-pitting, representing realistic wear and oxidized mineral deposits. Colorants arise from natural oxide layers and mineral inclusions, yielding a balanced palette of muted grays, soft whites, and subtle earth tones that contribute to the texture’s authentic aged appearance. The porosity and micro-fractures are carefully represented, offering a believable stone substrate that enhances material realism in any 3D environment.

In physically based rendering (PBR) workflows, this tileable aged granite texture seamless high resolution up to 8k is optimized for accuracy and visual fidelity. The BaseColor (Albedo) channel conveys the natural color variations and mineral patterns without over-saturation, while the Normal map expertly simulates the intricate grain relief and surface imperfections for depth and tactile realism. The Roughness channel balances smooth polished areas with rougher, weathered patches to reflect light naturally, avoiding overly glossy or flat appearances. Metallic values remain minimal to align with granite’s non-metallic composition, ensuring correct light interaction. Ambient Occlusion enhances subtle crevices and grain junctions, grounding the texture in shadow and volume. The Height or Displacement map provides fine elevation details, perfect for parallax effects or tessellation in engines like Blender, Unreal, or Unity, enhancing the stone’s dimensionality on large surfaces without visible seams.

This seamless aged granite texture seamless high resolution up to 8k is designed to accelerate stone material workflows in environment art, architectural visualization, and concept prototyping. Its high resolution up to 8k ensures crisp detail even on expansive surfaces, maintaining sharpness and realism across varying camera distances. To achieve optimal results, it is recommended to keep UV layouts uniform and consistent to prevent distortion and stretching of the texture pattern. Adjusting roughness values subtly can tailor the aged granite’s surface reflectivity to match specific lighting conditions or stylistic requirements, while careful texel density matching across assets will ensure a cohesive look in complex scenes. Compatible out-of-the-box with Blender, Unity, and Unreal Engine, this AI texture aged granite texture seamless high resolution up to 8k offers predictable, repeatable outcomes for professional 3D artists and developers seeking natural stone textures with reliable performance and stunning visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.