Seamless 3d texture pbr 8k tactile plate with polished steel surface and raised bumps free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with polished steel surface and raised bumps

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-polished-steel-surface-and-raised-bumps
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is a high-fidelity PBR material designed to replicate a polished steel tactile plate with uniformly raised bumps. The base substrate is a durable metal alloy, carefully finished with a highly reflective polished steel surface that exhibits a smooth, glossy sheen. This finish is achieved through precise surface treatment processes that enhance light reflections and visual realism, making the texture especially suitable for commercial and industrial environments. The raised bumps are evenly distributed across the plate, providing effective grip surfaces and anti-skid qualities essential for floor markers and tactile paving applications. The material composition ensures low porosity, contributing to excellent weathering resistance and long-term durability under heavy foot traffic and outdoor exposure.

In terms of PBR channels, the BaseColor (Albedo) map captures the polished steel’s subtle variations in tone and color, incorporating slight metallic blue-gray hues typical of treated steel. The Normal map defines the raised bumps' precise geometry, conveying their tactile nature and enhancing shading details. Roughness is finely calibrated to reflect the polished finish, balancing gloss and subtle surface imperfections for realism without excessive mirror-like reflections. The Metallic map confirms the metal’s conductive properties, while Ambient Occlusion emphasizes the depth and separation between bumps for enhanced contrast. Height and Displacement maps provide additional relief, enabling realistic parallax effects and precise bump height in supported renderers.

Rendered at an impressive 8K resolution, this texture is fully optimized and Unreal Blender ready, making it ideal for use in high-end game engines such as Unreal Engine and Unity. Its seamless design ensures that tiled applications maintain a natural, continuous appearance without visible borders or repeating artifacts. For practical use, it is recommended to carefully adjust the UV scale to maintain the proportional size of the raised bumps relative to the scene, and to fine-tune the roughness parameter in your material editor to achieve the desired balance between gloss and grip appearance depending on lighting conditions and environmental factors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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