Seamless 3d texture pbr 8k sparkling silver starburst pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sparkling silver starburst pattern

Texture Info

IDseamless-3d-texture-pbr-8k-sparkling-silver-starburst-pattern
CategoryNew Year
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a sparkling silver starburst pattern rendered in an ultra-high 8K resolution with a physically based rendering (PBR) finish, designed to bring an elegant and frosty festive feel to any digital project. The base material evokes a refined metallic substrate, resembling polished silver with subtle surface imperfections that add depth and realism. Fine crystalline aggregates and micro-fibers embedded within the metal simulate the diffuse scattering of light, while a delicate oxide layer provides a slightly brushed finish that softens reflections without dulling the signature sparkle. This complex composition is captured across all PBR channels to faithfully reproduce the material’s multifaceted appearance in 3D environments.

In the BaseColor (Albedo) map, the texture displays a cool, lustrous silver tone interspersed with tiny starburst highlights, giving the impression of a finely crafted metal sheet with integrated glittering particles. The Normal map defines intricate micro-variations and starburst ridges, enhancing surface detail and contributing to realistic light interaction. The Roughness channel balances glossy and matte areas, allowing the silver surface to shimmer with controlled reflections that evoke the subtle glow of holiday lights. Metallic values emphasize the conductive nature of the material, reinforcing the authentic metal look, while Ambient Occlusion adds natural shadowing in crevices within the starburst pattern. Height and Displacement maps provide fine relief to simulate the raised starburst motifs, adding tactile depth for close-up renders and parallax effects.

Crafted with compatibility in mind, this texture is fully optimized for use in popular 3D tools like Blender, Unreal Engine, and Unity, ensuring seamless integration into any workflow. Its tileable design allows for effortless repetition across large surfaces without visible seams, while subtle micro-variation prevents monotonous patterns. For best results, it is recommended to adjust the UV scale to balance the starburst size relative to the model and to fine-tune roughness settings to enhance the sparkling effect under varied lighting conditions. This makes it ideal for digital holiday decorations, sophisticated backgrounds, textiles, or any scene demanding a luxurious silver sparkle with a captivating starburst motif.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.