Clean Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Maple Parquet Texture Seamless

Texture Info

IDclean-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Clean Maple Parquet Texture Seamless high resolution up to 8k offers an expertly crafted depiction of natural maple wood arranged in a parquet pattern, capturing the material’s warm organic character and subtle grain orientation. This texture showcases the wood’s fine fibers and smooth surface finish, emulating a lightly polished look that enhances its natural luster without excessive gloss. The composition reflects a high-quality wooden substrate bound with traditional adhesives used in parquet flooring, resulting in a solid, low-porosity surface with minimal weathering or wear. Subtle color variations and light sapwood hues are faithfully reproduced through precise colorants and pigments, ensuring the texture’s BaseColor/Albedo channel conveys authentic warmth and tonal depth. The Normal map enhances the tactile grain patterns and gentle bevels between parquet tiles, while the Roughness channel balances a realistic semi-matte finish that prevents unwanted shine. Ambient Occlusion adds soft shadows in tile recesses, emphasizing dimensionality, and the Height/Displacement map offers fine surface relief suitable for parallax effects in PBR workflows.

This tileable clean maple parquet texture seamless high resolution up to 8k is optimized for versatile use in architectural visualization, environment art, and concept prototyping. Its high resolution ensures exceptional detail retention even on expansive surfaces, allowing it to scale elegantly without visible seams or repetition artifacts that commonly affect auto-generated textures. The asset is designed for seamless integration with popular 3D tools like Blender, Unity, and Unreal Engine, providing reliable results in physically based rendering pipelines. Users can confidently apply this AI texture clean maple parquet texture seamless high resolution up to 8k in both personal and commercial projects, taking advantage of its clarity and stability across PBR channels for consistent material fidelity.

For practical use, adjusting the UV scale can help match the parquet tile size to specific scene requirements, ensuring the pattern looks natural and proportionate. Additionally, fine-tuning the Roughness map intensity based on your lighting setup will maintain a grounded appearance, preventing the surface from appearing overly reflective or dull. This seamless clean maple parquet texture seamless high resolution up to 8k thus serves as a high-quality, repeatable parquet texture solution, delivering predictable and visually appealing results across a wide range of digital material applications.

The clean maple parquet texture seamless high resolution up to 8ktexture offers detailed parquet textures with an accurate PBR appearance, providing a realistic 3D preview for material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.