Aged Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Herringbone Parquet Texture Seamless

Texture Info

IDaged-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged herringbone parquet texture seamless high resolution up to 8k offers a meticulously crafted digital material that replicates the natural wood substrate typical of traditional parquet flooring. This texture showcases the intricate grain orientation and interlocking pattern of aged hardwood planks, reflecting subtle weathering and surface wear accumulated over time. The base substrate is a dense, organic wood fiber characterized by fine grain and slight porosity, which has been skillfully rendered to simulate a gently brushed finish with mild surface imperfections such as micro-scratches and faded varnish. The coloration features warm, muted earth tones enhanced by natural pigments and oxide layers that contribute to the authentic aged appearance. Adhesive layers between planks, while not directly visible, are implied through the seamless tiling, maintaining consistent alignment and realistic joint spacing.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map captures the wood’s reddish-brown hues and subtle discolorations typical of aged parquet. The Normal map defines the fine relief of the wood grain and the herringbone pattern’s beveled edges, enhancing depth without exaggerated surface distortion. Roughness values are carefully balanced to portray a semi-matte finish—reflecting light softly as expected from a worn wooden floor, with no metallic properties, so the Metallic map remains flat. Ambient Occlusion subtly reinforces crevices between planks, lending dimensionality and realism, while the Height/Displacement map provides gentle surface undulations that respond accurately to lighting and camera angles. This fully tileable aged herringbone parquet texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity 3D previews and cinematic renders.

Designed to accelerate your parquet workflows, this AI-generated texture seamlessly tiles to cover extensive areas without loss of detail or visible repetition, making it ideal for real-time scenes, level dressing, and material studies. The high resolution up to 8k ensures crisp detail even in close-up shots, preserving the natural complexity of the wood fibers and the nuanced aging effects. For optimal integration, it is recommended to adjust the roughness and normal map intensity to harmonize with your scene’s lighting rig; this will maintain the material’s grounded, believable quality while allowing subtle reflections and surface texture to interact realistically with environmental light. Additionally, fine-tuning UV scale can help balance pattern repetition for different surface sizes, ensuring the aged herringbone parquet texture seamless high resolution up to 8k fits perfectly within your project’s visual context.

The seamless aged herringbone parquet texture, rendered in seamless high resolution up to 8k, offers a detailed ai texture that enhances parquet textures with realistic PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.