Aged Herringbone Parquet Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Herringbone Parquet Texture Seamless

IDaged-herringbone-parquet-texture-seamless
Parquet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aged herringbone parquet texture seamless high resolution up to 8k represents a meticulously crafted digital material designed to replicate the authentic characteristics of traditional parquet flooring. The base substrate is a dense organic hardwood fiber defined by fine grain orientation and subtle porosity that naturally develops over years of use. This texture captures the interlocking arrangement of aged wooden planks in a classic herringbone pattern showcasing intricate grain details and natural weathering effects such as mild surface wear faded varnish and gentle micro-scratches. The wood’s warm muted earth tones are enriched by carefully rendered natural pigments and oxide layers contributing to the timeworn appearance. Although adhesive layers between planks remain unseen the seamless tiling ensures consistent joint spacing and alignment reinforcing the flooring’s realistic assembly without visible breaks or distortions.

From a materials and composition perspective this tileable aged herringbone parquet texture seamless high resolution up to 8k demonstrates a gently brushed finish with mild surface imperfections that lend tactile depth and authenticity. The texture’s PBR channels are thoughtfully optimized to convey these physical properties: the BaseColor/Albedo map reveals the reddish-brown hues and subtle discolorations characteristic of aged hardwood while the Normal map emphasizes the fine relief of wood grain and the beveled edges of the herringbone pattern adding dimensionality without overstating surface bumps. The Roughness map balances semi-matte reflections typical of worn wood—softly diffusing light without any metallic shine confirmed by a flat Metallic channel. Ambient Occlusion enhances the depth of crevices between planks and the Height/Displacement map introduces gentle surface undulations that respond naturally to lighting and camera angles enhancing realism in 3D preview scenarios.

Optimized for high-fidelity workflows this seamless aged herringbone parquet texture seamless high resolution up to 8k is fully compatible with industry-standard platforms like Blender Unreal Engine and Unity. Its ultra-high resolution ensures that even close-up shots retain crisp detail preserving the nuanced aging effects and organic complexity of the wood fibers. To maximize realism it is advisable to fine-tune roughness and normal map intensities based on your scene’s lighting setup allowing the texture to interact convincingly with environmental light while maintaining its grounded natural finish. Adjusting the UV scale can also effectively manage pattern repetition on various surface sizes ensuring seamless integration within architectural visualizations game environments or digital set dressings that require authentic parquet textures with high-resolution detail and seamless tiling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.