This synthetic herringbone parquet texture seamless high resolution up to 8ktexture replicates the intricate wood grain and precise geometric pattern characteristic of classic parquet flooring, crafted using advanced AI generation techniques. The base substrate mimics engineered wood composed of layered timber veneers bonded with high-performance adhesives to ensure durability and stability. Fine grain orientation is carefully modeled to reflect the alternating herringbone layout, while controlled porosity and subtle surface wear add realism, capturing the natural variations and slight imperfections found in authentic parquet surfaces. The finish emulates a smooth, semi-gloss polish with mild abrasion marks, incorporating warm brown pigments and subtle oxide layers to enhance depth and color variation. This comprehensive material composition is meticulously translated across PBR channels: the BaseColor/Albedo map conveys rich wood tones and pigment distribution; the Normal map defines the precise grain relief and beveled edges of the parquet tiles; Roughness imparts a balanced sheen that reflects the polished yet tactile surface; Metallic remains minimal to maintain a natural wood appearance; Ambient Occlusion enhances shadows in crevices and joints; and Height/Displacement subtly lifts the grain texture to add dimensionality in close-up views.
Designed for high fidelity rendering workflows, this tileable synthetic herringbone parquet texture seamless high resolution up to 8k is optimized for seamless repetition without visible seams, scaling elegantly across large surfaces in 3D environments. Its ultra-high resolution supports detailed 3D preview and visualization in Blender, Unreal Engine, and Unity, enabling artists and designers to accelerate look development, environment art creation, architectural visualization, and concept prototyping with minimal setup. The texture balances crisp, authentic detail with controlled noise to avoid artificial sharpness, delivering a natural and believable parquet surface that enhances any digital scene or project.
For optimal results, it is recommended to fine-tune the UV scale to maintain the realistic size of individual parquet tiles relative to your scene while adjusting roughness values to match ambient lighting conditions, ensuring the wood’s reflective properties remain true to life. Additionally, integrating a subtle ambient occlusion pass and a light normal map overlay can enhance surface breakup and depth without oversharpening, creating a convincing tactile feel. This synthetic herringbone parquet texture seamless high resolution up to 8ktexture offers a versatile and high-quality solution for professionals seeking detailed parquet textures that perform seamlessly across diverse 3D platforms and workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
