Natural Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Maple Parquet Texture Seamless

Texture Info

IDnatural-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The natural maple parquet texture seamless high resolution up to 8k is a finely detailed digital material expertly designed to replicate the authentic look and feel of natural maple wood flooring. Its base substrate is composed of interlocking hardwood fibers characteristic of maple, arranged in a traditional parquet pattern that highlights the organic grain orientation and subtle textural variations. The surface finish is smooth and polished with a gentle satin sheen, revealing faintly visible growth rings and occasional knots that enhance its warm, natural aesthetic. This texture’s low porosity and subtle color shifts, achieved through implied natural pigments and dyes in the BaseColor/Albedo channel, contribute to a lifelike appearance that captures the refined qualities of real wood flooring while maintaining seamless tiling capability for expansive surfaces.

Incorporating carefully balanced physically based rendering (PBR) channels, this tileable natural maple parquet texture seamless high resolution up to 8k offers exceptional realism and flexibility. The Normal map conveys the delicate relief of wood grain and plank joints without harsh interruptions, while the Roughness channel reflects the semi-gloss finish typical of treated maple, allowing light to scatter softly for natural highlights. The Metallic channel remains at near zero to reflect the non-metallic nature of wood. Ambient Occlusion enhances depth by accentuating crevices between parquet tiles, and the Height/Displacement map adds subtle surface undulations that emphasize plank edges and grain contours, supporting realistic parallax effects especially in close-up 3D preview scenarios. These aspects ensure consistent and photorealistic results suitable for architectural visualization, interior design staging, product mockups, and game environments.

Optimized for seamless integration with Blender, Unreal Engine, and Unity, this high resolution up to 8k natural maple parquet texture seamless high resolution up to 8k maintains exceptional detail across large flooring areas without pattern distortion. For best results, it is recommended to keep uniform UV scaling to preserve pattern fidelity and adjust roughness parameters in response to specific lighting conditions to achieve the desired surface glossiness. This AI-generated parquet texture streamlines creative workflows by providing a realistic, tileable natural maple parquet texture seamless high resolution up to 8k that enhances material libraries and accelerates 3D preview and rendering projects with unmatched detail and authenticity.

The AI-generated natural maple parquet texture seamless high resolution up to 8k offers a highly detailed and realistic parquet texture with a natural maple parquet texture seamless high resolution up to 8k quality, ideal for precise PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.