Fine Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Oak Parquet Texture Seamless

Texture Info

IDfine-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Fine Oak Parquet Texture Seamless high resolution up to 8k is meticulously crafted to replicate the natural composition and intricate details of premium oak wood flooring. The base substrate is authentic fine oak, characterized by its dense grain structure and subtle fiber orientation, which is skillfully conveyed through a combination of micro-detailing and realistic surface finishes. The texture captures the wood’s natural porosity and slight weathering from use, with a smooth, polished finish that reflects the refined craftsmanship typical of high-end parquet flooring. Warm, natural colorants derived from oak’s inherent pigments create rich variations in the BaseColor/Albedo channel, while subtle knots and grain lines add complexity to the Normal and Height maps, enhancing depth and realism in 3D renders.

In the PBR workflow, this tileable fine oak parquet texture seamless high resolution up to 8k excels by maintaining clarity and structural cohesion even on expansive UV islands, making it ideal for modern digital pipelines. The Roughness channel balances a semi-gloss finish, mimicking the slight reflectivity of polished wood without excessive glare, while the Metallic channel remains near zero to reflect the organic, non-metallic nature of oak. Ambient Occlusion is finely tuned to accentuate the wood grain’s recesses and joint edges between parquet blocks, contributing to a convincing, production-ready appearance. This AI texture is optimized for seamless tiling, allowing continuous repetition without visible seams, which makes it perfect for architectural visualization, game environments, product mockups, and interior staging.

Designed for compatibility with Blender, Unity, and Unreal Engine, this parquet texture supports workflows that demand high fidelity and repeatable results. The resolution up to 8k ensures every fiber and grain nuance is crisp and detailed, enhancing realism in close-up views and 3D previews. For best results, it is recommended to maintain consistent texel density across all parquet assets and keep UV scales uniform to minimize stretching and preserve the natural look. Adjusting roughness parameters can help simulate different finishes, from matte to semi-gloss, depending on lighting conditions and artistic direction, while subtle parallax or displacement mapping can further enhance the tactile quality of the wood surface. This seamless fine oak parquet texture is a versatile, high-quality resource that accelerates scene development and elevates visual authenticity across diverse digital projects.

The AI-generated fine oak parquet texture seamless high resolution up to 8k offers a highly detailed and realistic parquet texture with seamless integration, ensuring consistent PBR appearance and material authenticity in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.