Synthetic Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Oak Parquet Texture Seamless

Texture Info

IDsynthetic-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic oak parquet texture seamless high resolution up to 8k is a precisely engineered surface designed to replicate the intricate and natural appearance of traditional oak wood parquet flooring with outstanding realism. This texture is created from a synthetic composite material that mimics the organic wood fibers embedded within a polymer binder, resulting in a durable yet authentic visual impression. The grain orientation is finely aligned to emulate genuine oak patterns, showcasing subtle variations in color and porosity that characterize real parquet surfaces. The finish is modeled to represent a lightly polished, semi-matte sheen that captures the nuanced interplay of light across fine wood grains, offering a natural tactile feel. Pigmentation is achieved through carefully layered oxide pigments and organic colorants, producing warm, rich hues typical of aged oak—ranging from soft amber tones to gentle darkening near plank edges, enhancing the material’s depth and authenticity.

In physically based rendering (PBR) workflows, this tileable synthetic oak parquet texture seamless high resolution up to 8k excels by providing a comprehensive set of detailed channels. The BaseColor (Albedo) channel delivers authentic wood grain color and depth, while the Normal map introduces subtle micro-details that simulate the delicate bevels and undulations between parquet tiles. The Roughness map is calibrated to reflect a semi-gloss finish, enabling realistic light diffusion without excessive reflectivity, preserving the natural look of lightly polished wood. The Metallic channel remains minimal to accurately represent the organic, non-metallic nature of oak wood. Ambient Occlusion enhances depth perception in plank joints and grain crevices, while Height and Displacement maps add fine topographical relief that accentuates the layered structure of parquet flooring. These detailed channels work together to support dynamic lighting and shadow effects, making the texture ideal for photorealistic rendering in architectural visualization, game development, and product mockups.

With an ultra-high resolution of up to 8k, this seamless synthetic oak parquet texture is optimized for tileable repetition across large surfaces without visible seams or quality loss. Its compatibility with major 3D platforms such as Blender, Unreal Engine, and Unity ensures easy integration into diverse pipelines, enabling artists and designers to achieve consistent, production-ready results. For optimal realism, it is recommended to adjust the UV scale to align accurately with the intended floor dimensions and to subtly tune roughness values to simulate either freshly finished or naturally worn parquet surfaces, depending on the project’s aesthetic. Combining this texture with a gentle ambient occlusion pass and a light normal map overlay can further enhance surface detail without introducing unnatural sharpness or noise, making it a versatile and reliable choice for high-quality synthetic oak parquet rendering.

This seamless synthetic oak parquet texture offers a high resolution up to 8k, featuring realistic parquet textures with an AI-generated synthetic oak parquet texture seamless high resolution up to 8k for accurate 3D preview and PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.