This detailed maple parquet texture seamless high resolution up to 8k is an expertly crafted AI-generated material that captures the authentic essence of premium maple wood flooring. The base substrate is natural hardwood, characterized by fine grain orientation and subtle variations in fiber alignment that create organic, flowing patterns typical of maple. The texture simulates a smooth, polished finish with a slight satin sheen, reflecting the carefully applied surface treatments used in real parquet floors. The realistic colorants include warm, creamy tones with soft amber hues, achieved by layering pigments and natural wood dyes that highlight the subtle variations and knots within the grain. Adhesives and binders are implied through the tight, uniform joints between parquet blocks, suggesting a solid, durable assembly with minimal porosity or weathering effects, ideal for pristine indoor environments.
In terms of PBR channel mapping, the BaseColor/Albedo channel exhibits the rich, warm coloration and fine grain details that define maple wood. The Normal map emphasizes the micro-details of the wood grain and the slight bevels along parquet edges, adding depth and tactile realism. Roughness values are finely tuned to reflect a moderately smooth surface with just enough variation to suggest natural wear and subtle surface imperfections without appearing overly glossy. The Metallic channel is nearly zero, consistent with organic wood materials, while Ambient Occlusion accentuates the subtle shadows where parquet pieces meet, enhancing the sense of depth and dimensionality. The Height or Displacement map captures the gentle elevation changes between individual parquet tiles, contributing to a convincing surface breakup that enhances realism in 3D scenes.
This tileable detailed maple parquet texture seamless high resolution up to 8k is designed to scale elegantly across large surfaces without visible seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging. It integrates flawlessly into Blender, Unreal Engine, and Unity workflows, allowing artists and developers to accelerate their projects with predictable, high-quality results. To optimize appearance, consider adjusting the UV scale to match your scene’s dimensions and combine the texture with a subtle ambient occlusion pass and a light normal map overlay. Additionally, tuning roughness can help achieve the perfect balance between polished and natural wood surfaces, enhancing realism without oversharpening the details.
This AI texture offers a detailed maple parquet texture seamless high resolution up to 8k, providing parquet textures with a realistic PBR appearance and a 3D preview for precise material composition analysis.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
