The polished oak parquet texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to faithfully replicate the natural beauty and intricate structural composition of genuine oak wood flooring. At its core, this texture is based on an organic wood substrate, characterized by tightly packed fibrous grain orientation that reflects the unique growth patterns of real oak. The warm, earthy hues and subtle color variations arise from natural pigments within the wood, enhanced by a smooth, polished varnish finish that adds a refined, reflective surface sheen. This polished layer not only highlights the wood’s natural depth and tonal complexity but also balances surface porosity, preserving a realistic tactile quality without compromising the seamless tileability. The texture’s design ensures flawless repetition across large UV islands, making it an ideal choice for detailed parquet surfaces in architectural visualization, interior design projects, game environments, and product mockups that demand authenticity and high fidelity.
Technically optimized for physically based rendering (PBR) workflows, this tileable polished oak parquet texture seamless high resolution up to 8k provides a comprehensive set of channels that accurately convey the material’s physical and visual characteristics. The BaseColor or Albedo channel captures the rich warm tones and fine grain detail intrinsic to polished oak, while the Normal map simulates subtle surface ridges and grooves, adding depth and realism to the parquet’s pattern. The Roughness map is carefully calibrated to reflect the polished finish’s balanced glossiness—neither too matte nor excessively shiny—emphasizing natural highlights and shadows. Consistent with the organic wood base, the Metallic channel remains minimal or zero, reinforcing the non-metallic nature of the material. Ambient Occlusion enhances the perception of depth around tile joints and edges, while the Height or Displacement map subtly conveys surface relief, enabling convincing parallax or tessellation effects in compatible render engines. Available in high-resolution PNG and WEBP formats, this texture is ready for seamless integration into Blender, Unreal Engine, and Unity, streamlining workflows for artists and developers alike.
With resolution scaling up to 8k, this polished oak parquet texture seamless high resolution up to 8k delivers exceptional clarity and detail, even on expansive surfaces or close-up visualizations, maintaining visual consistency and avoiding the repetitive artifacts commonly associated with auto-generated materials. For optimal results, adjusting the UV scale to preserve the natural proportions of the parquet tiles is recommended, ensuring the wood grain remains authentic and undistorted. Additionally, fine-tuning the roughness intensity to match your scene’s lighting setup will enhance the polished surface’s interaction with highlights and shadows, creating a more lifelike appearance. This versatile and high-quality polished oak parquet texture seamless high resolution up to 8k serves as an excellent asset for anyone seeking realistic parquet textures with seamless tileability, complete 3D preview compatibility, and ready-to-use performance across multiple 3D and game development platforms.
The AI-generated polished oak parquet texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, capturing the natural grain and subtle sheen of the wood in a seamless polished oak parquet texture seamless high resolution up to 8k format.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
