Seamless Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Herringbone Parquet Texture Seamless

Texture Info

IDseamless-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless herringbone parquet texture seamless high resolution up to 8k offers an exquisitely detailed representation of classic wooden flooring, crafted to bring realism and depth to your digital scenes. The base substrate is a natural hardwood, characterized by fine grain orientation arranged in the iconic herringbone pattern. This pattern’s interlocked wood slats create a dynamic visual rhythm while maintaining structural integrity, typical of premium parquet flooring. The texture captures subtle surface features such as gentle wear, slight porosity, and a semi-matte finish that mimics a finely brushed wood surface treated with protective sealants and natural colorants, including warm pigments and subtle oxide layers that enhance natural wood tones without overpowering the grain detail. These elements combine to create a material that feels both authentic and timeless in any 3D environment.

In physically based rendering (PBR) workflows, the BaseColor (Albedo) channel reflects the natural wood hues and pigment variations, delivering a warm yet neutral palette. The Normal map encodes the fine grain direction, micro-scratches, and surface undulations inherent to parquet floors, adding tactile realism. Roughness values are carefully balanced to simulate the semi-polished finish, allowing just enough reflection for subtle light interaction without glossiness, while the Metallic channel remains minimal to non-existent, as wood is naturally non-metallic. Ambient Occlusion enhances shadowing between overlapping tiles, emphasizing depth in the herringbone arrangement. Height or Displacement maps capture the slight elevation differences between planks and the textural irregularities that contribute to a convincing floor surface in close-up renders.

Designed to seamlessly tile and maintain structural consistency across vast surfaces, this tileable seamless herringbone parquet texture seamless high resolution up to 8k is optimized for high-end archviz, game environments, product mockups, and interior staging. Its 8K resolution ensures extraordinary detail even under close inspection, making it ideal for Blender, Unreal Engine, and Unity projects with minimal setup required. To maximize realism, it is recommended to fine-tune roughness intensity and normal map strength according to your scene’s lighting rig, and carefully adjust UV scaling to prevent repetition artifacts, ensuring your parquet surfaces remain natural and immersive throughout your workflow.

The seamless herringbone parquet texture offers a seamless high resolution up to 8k, providing a detailed AI texture with parquet textures that enhance the PBR appearance and enable an accurate 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.