The coarse herringbone parquet texture seamless high resolution up to 8ktexture is a finely crafted digital material designed to authentically replicate the natural complexity and tactile quality of traditional wooden parquet flooring. At its core, this texture simulates a solid hardwood base, typically resembling species like oak or walnut, characterized by a coarse-grained wood substrate with clearly visible fiber orientation. The wood fibers run in a distinctive herringbone pattern, enhanced by subtle weathering effects and a gently brushed surface finish that reveals the intricate grain and natural wear over time. The composition implies a durable structure where individual planks are bonded using natural resins, lending both strength and an inviting visual warmth. Warm brown pigments and layered oxide colorants add nuanced tonal variations and simulate authentic aging, resulting in a rich BaseColor/Albedo channel that captures the fine details and depth of the wood’s surface while maintaining seamless tileability for expansive coverage without repetition artifacts.
Within the physically based rendering (PBR) workflow, this tileable coarse herringbone parquet texture seamless high resolution up to 8k excels at delivering realistic material responses. The Normal map intricately emphasizes the coarse grain and fine wood fibers, enhancing the microstructural details and creating convincing depth perception under varied lighting conditions. The Roughness channel strikes a careful balance to represent the semi-matte, brushed finish—allowing for subtle specular highlights and realistic light diffusion without appearing overly glossy or flat. Reflecting the natural hardwood composition, the Metallic channel remains flat, as no metallic elements are present in the material. Ambient Occlusion maps add soft shadows within the parquet joints and grain recesses, increasing the sense of dimensionality and grounding the texture in the scene. Height and Displacement maps provide elevation data essential for advanced effects like parallax occlusion and tessellation, which are especially beneficial for cinematic renders and real-time 3D preview environments.
Optimized for seamless tiling and supporting ultra-high resolutions up to 8K, this coarse herringbone parquet texture seamless high resolution up to 8ktexture is fully compatible with leading 3D software platforms such as Blender, Unreal Engine, and Unity. This compatibility ensures fast, efficient integration into diverse workflows spanning architectural visualization, interior design, and game development. For best results, it is recommended to adjust the UV scale to maintain the natural proportions of the herringbone pattern relative to your scene’s floor dimensions. Additionally, fine-tuning the roughness or normal map intensity can enhance how the texture interacts with your lighting setup, making the parquet surface feel more authentic and visually compelling within any environment.
The parquet textures feature a seamless coarse herringbone parquet texture seamless high resolution up to 8k, enhanced by ai texture coarse herringbone parquet texture seamless high resolution up to 8k for precise PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
