The matte maple parquet texture seamless high resolution up to 8k offers an outstanding and highly detailed representation of natural hardwood flooring, specifically crafted to fulfill the rigorous demands of modern 3D rendering pipelines. This texture faithfully captures the subtle grain orientation and fine variations unique to maple wood, a dense and durable hardwood known for its warm, light-toned hues and smooth surface. The parquet’s composition reflects a carefully layered wooden substrate bonded with traditional adhesives, highlighting tight grain patterns and minimal porosity that contribute to its structural integrity. Its matte finish effectively reduces specular highlights, creating a soft, diffuse reflection that enhances the natural appearance of the flooring without unwanted shine, making it well-suited for both real-time engines and cinematic renders. The BaseColor/Albedo channel showcases authentic maple pigments with gentle oxidized undertones, delivering rich warmth and depth that bring realism to any architectural visualization or interior scene.
In physically based rendering workflows, this seamless matte maple parquet texture excels by integrating detailed Normal and Height/Displacement maps that accurately reproduce the micro-relief of the wood’s surface, including subtle bevels between individual parquet tiles. The Roughness channel is meticulously calibrated to maintain the non-glossy, matte surface, allowing natural light diffusion and preventing artificial glossiness. Metallic values remain consistently low, reflecting the organic nature of wood materials, while Ambient Occlusion maps deepen shadows between parquet joints, adding structural cohesion and enhancing the perceived depth of the flooring. With ultra-high resolution up to 8k, this tileable texture preserves fine detail and clarity even on large UV islands, making it ideal for level dressing, material studies, and realistic 3D previews in Blender, Unreal Engine, and Unity environments.
Optimized for seamless tiling, this tileable matte maple parquet texture seamless high resolution up to 8k integrates effortlessly into various 3D projects with minimal setup. Its exceptional resolution guarantees crisp details without blurring or pixelation on close-up views or expansive surfaces. For optimal visual fidelity, it is recommended to maintain consistent texel density across all assets to avoid distortion or stretching of the parquet pattern. Additionally, adjusting the roughness parameter can tailor the surface interaction with light to suit different lighting scenarios, while careful UV scaling prevents repetition artifacts, preserving the authentic and natural look of the parquet flooring throughout your scene. This AI texture matte maple parquet texture seamless high resolution up to 8k provides versatile material composition and accurate 3D preview capabilities, making it a reliable choice for realistic wood flooring in digital environments.
The seamless matte maple parquet texture, rendered in high resolution up to 8k, offers a detailed and realistic PBR appearance that highlights the natural grain and subtle variations characteristic of premium parquet textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
