Rough Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Maple Parquet Texture Seamless

Texture Info

IDrough-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Maple Parquet Texture Seamless high resolution up to 8ktexture captures the natural beauty and complexity of aged, rough maple wood arranged in a classic parquet pattern. This texture emulates the organic grain orientation and subtle porosity inherent to real maple wood, with visible growth rings and natural surface irregularities that add authenticity and depth. The surface finish is characterized by a lightly brushed, matte appearance that retains fine fibrous detail and gentle wear marks, reflecting a well-used yet carefully maintained wooden floor. The composition suggests a solid wood substrate bonded with traditional adhesives, showcasing a warm, medium-light brown color enhanced by natural pigments within the wood fibers rather than artificial dyes, which lends a timeless, organic look suitable for architectural visualization and environment art.

In terms of physically based rendering (PBR) workflow, this parquet texture excels in showcasing nuanced material properties across its channels. The BaseColor/Albedo map reveals the rich, variegated tones of rough maple, including darker streaks and lighter sapwood areas that define its character. The Normal map captures the fine grain texture and subtle surface undulations, conveying the tactile roughness and depth of the parquet planks. Roughness values are carefully balanced to replicate the semi-matte finish, providing a controlled yet natural light scatter without excessive glossiness. The Metallic channel remains near zero, reflecting the organic, non-metallic nature of wood. Ambient Occlusion enhances the perception of crevices and plank joints, while the Height/Displacement map adds realistic surface relief, emphasizing grain elevation and edge beveling for enhanced realism in close-up renders.

This tileable rough maple parquet texture seamless high resolution up to 8k is optimized for high-end 3D workflows and is fully compatible with Blender, Unity, and Unreal Engine, allowing artists and developers to integrate it easily into diverse projects. The seamless tiling ensures that large floors or walls can be covered without visible repetition or seams, preserving consistent detail across vast areas. For best results, it is recommended to adjust the UV scale to match real-world parquet plank dimensions and fine-tune the roughness and normal intensity to correspond with your scene’s lighting rig, ensuring the material remains grounded and believable. This texture is ideal for quick look-dev, concept prototyping, and high-quality environment art where realistic wood surfaces are crucial.

This seamless rough maple parquet texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic parquet textures ideal for 3D preview and precise PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.