Smooth Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Herringbone Parquet Texture Seamless

Texture Info

IDsmooth-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The smooth herringbone parquet texture seamless high resolution up to 8k is a finely detailed digital material that authentically captures the intricate beauty and structural complexity of traditional wooden parquet flooring. This texture features a classic herringbone design composed of slender wooden planks meticulously arranged in a smooth, interlocking zigzag pattern. The base substrate is natural hardwood, with a carefully replicated fine grain orientation that highlights subtle wood fibers and natural porosity typical of premium parquet floors. The surface finish is rendered with a polished satin sheen, designed to realistically simulate how light softly reflects off a well-maintained parquet surface, enhancing the wood’s warmth and depth without excessive gloss or artificial shine. Natural pigments and wood tones are skillfully blended to convey warm browns and gentle highlights, suggesting subtle aging and minimal wear that preserves an authentic, organic appearance. Adhesive layers and grain boundaries are delicately implied through fine textural details, contributing to a cohesive and believable wooden surface without distracting artifacts or unnatural separations.

Optimized for physically based rendering (PBR) workflows, this tileable smooth herringbone parquet texture seamless high resolution up to 8k enables highly realistic visualization across 3D platforms such as Blender, Unreal Engine, and Unity. The BaseColor (Albedo) channel delivers rich, consistent wood hues with nuanced pigment variations that avoid flatness, while the Normal map accurately conveys the grain’s fine ridges and plank separations, adding tactile depth and dimensionality. Roughness values are balanced to reflect the satin finish, striking an ideal harmony between matte and glossy, ensuring a natural, polished look. The Metallic channel is minimal, as expected for natural wood, whereas the Ambient Occlusion channel enhances subtle shadows in crevices and between planks, accentuating the texture’s realism. Height and displacement maps provide gentle surface undulations that support realistic parallax effects in 3D environments, further enhancing immersion. Thanks to its seamless tileability and ultra-high resolution up to 8k, this parquet texture maintains sharp detail and clarity even on expansive surfaces, making it suitable for architectural visualization, game environments, and interior design projects requiring precision and visual fidelity.

For best results, it is recommended to carefully adjust the UV scale to match actual plank dimensions, ensuring accurate proportion and spatial realism within your 3D scenes. Additionally, fine-tuning roughness values can help customize the finish from a soft satin to a more polished surface, adapting to diverse lighting conditions and stylistic needs. Incorporating a subtle ambient occlusion pass alongside a light normal map can further enhance surface breakup and visual interest without oversharpening textures. The seamless smooth herringbone parquet texture high resolution up to 8k also offers a detailed 3D preview that faithfully represents its PBR channels and realistic wood parquet appearance, providing users with confidence in its integration and performance across multiple rendering engines.

The seamless smooth herringbone parquet texture in high resolution up to 8k offers an AI-generated, photorealistic parquet texture with a consistent smooth finish and detailed grain suitable for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.