This coarse oak parquet texture seamless high resolution up to 8ktexture beautifully captures the natural essence and robust character of oak wood as a base substrate. The texture reveals the organic grain orientation and coarse fiber structure typical of aged oak, emphasizing visible natural pores and fine cracks that enhance its authenticity. The surface finish simulates a lightly brushed treatment, which reveals the tactile roughness of the wood while preserving warm, golden-brown hues and subtle pigment variations inherent to oak. These nuanced color tones and weathered details combine to create a realistic parquet texture that reflects the interplay of light and shadow gently falling across its surface, reinforcing the organic quality of this tileable coarse oak parquet texture seamless high resolution up to 8k.
Rendered with exceptional precision using advanced AI-driven techniques, this ai texture coarse oak parquet texture seamless high resolution up to 8k maintains consistent structural cohesion and micro-detail across large UV islands without visible repetition or artifacts. The texture’s physically based rendering (PBR) channels are meticulously designed to replicate realistic material responses: the BaseColor (Albedo) channel accurately reproduces the complex oak color spectrum and natural discoloration, while the Normal map highlights the coarse grain and fine surface irregularities to enhance depth and tactile realism without altering the silhouette. The Roughness channel corresponds to the lightly brushed finish, providing balanced reflectivity that captures natural light diffusion across the wood surface. To emphasize the organic, non-metallic nature of the oak parquet, the Metallic channel is set to zero. Ambient Occlusion enriches the perception of depth in the crevices and grooves between parquet tiles, and the Height/Displacement map supports subtle parallax effects that add dimensionality during close-up visualization.
Optimized for seamless integration into modern production workflows, this seamless coarse oak parquet texture seamless high resolution up to 8k performs reliably within Blender, Unreal Engine, and Unity environments. It is ideal for a wide range of applications including architectural visualization, game environments, product mockups, and high-end interior staging. For best results, it is advisable to carefully adjust the roughness intensity to suit your specific lighting setup, ensuring the wood surface remains grounded and natural under varying illumination. Additionally, moderate scaling of the UV coordinates helps maintain fine grain details without introducing stretching or blurring, preserving the high fidelity and realism of this coarse oak parquet texture seamless high resolution up to 8ktexture in your 3D scenes. A 3D preview is included to assist with accurate material visualization and fine-tuning before final deployment.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
