High Resolution Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Maple Parquet Texture Seamless

Texture Info

IDhigh-resolution-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The High Resolution Maple Parquet Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated material optimized for realistic wood flooring applications. This texture replicates the natural composition of maple wood parquet, highlighting the fine grain orientation and subtle variations characteristic of this durable, organic hardwood. The base substrate presents a smooth yet slightly porous surface that captures the polished finish typical of expertly installed parquet floors. Variations in color and tone arise from natural pigments within the wood, enhanced digitally to simulate authentic sapwood hues and gentle amber undertones. The texture’s seamless design ensures a clean, repeatable pattern that elegantly scales across large surfaces without visible boundaries, making it ideal for expansive floor areas in architectural visualizations or cinematic environments. Adhesive layers and grout lines are implied through subtle shifts in tone and micro-detailing, contributing to the overall structural consistency and realism.

In physically based rendering (PBR) workflows, this tileable high resolution maple parquet texture seamless high resolution up to 8k excels by providing richly detailed BaseColor (Albedo) maps that convey the wood’s warm coloration and natural grain patterns. The Normal map captures micro-relief such as wood knots and bevel edges between parquet tiles, adding depth and tactile realism under dynamic lighting. Roughness maps finely tune the surface reflectivity, balancing the polished finish with slight matte imperfections to avoid unnatural glossiness. Metallic channels remain minimal or flat, as maple is non-metallic, while Ambient Occlusion enhances crevices and joints for shadow depth. Height or Displacement maps add subtle elevation changes that emphasize tile separations, perfect for parallax or tessellation effects in real-time engines. This texture is fully compatible out of the box with Blender, Unreal Engine, and Unity, supporting seamless integration into diverse workflows and accelerating iteration loops with up to 8K resolution detail.

Designed to support demanding real-time scenes, cinematic renders, level dressing, and material studies, the tileable high resolution maple parquet texture seamless high resolution up to 8k delivers production-ready quality with consistent micro-detail and structural integrity. One practical tip for optimal results is to adjust the roughness intensity to match your lighting rig and environmental conditions, ensuring the wood surface maintains a natural, grounded appearance without unnatural shine or flatness. Additionally, carefully scaling UVs to maintain appropriate wood grain size will enhance realism across large floor surfaces. This AI-generated parquet texture facilitates efficient, high-fidelity visualizations where authenticity and seamless tiling are paramount.

The AI-generated seamless high resolution maple parquet texture offers a 3D preview with parquet textures rendered in high resolution up to 8K, ensuring detailed and realistic PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.