High Resolution Maple Parquet Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Maple Parquet Texture Seamless

IDhigh-resolution-maple-parquet-texture-seamless
Parquet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution maple parquet texture seamless high resolution up to 8ktexture is an expertly crafted AI-generated material designed to replicate the natural beauty and complexity of authentic maple wood parquet flooring. The base substrate is organic hardwood characterized by fine grain orientation and subtle variations in fiber density that create a slightly porous yet smooth surface. This texture captures the polished finish typical of expertly installed parquet floors where natural pigments and sapwood hues blend with gentle amber undertones to produce a warm inviting tone. Adhesive layers between tiles are implied through delicate color shifts and micro-detailing enhancing the realistic composition without disrupting the seamless tileable pattern. The result is a meticulously detailed texture that scales elegantly across large surfaces ideal for architectural visualizations cinematic environments and interior design renderings requiring high fidelity and natural appearance.

Within physically based rendering workflows this tileable high resolution maple parquet texture seamless high resolution up to 8k excels by delivering richly detailed PBR maps optimized for realistic wood flooring applications. The BaseColor (Albedo) channel conveys the natural coloration and grain patterns of maple wood while the Normal map reproduces micro-relief features such as wood knots bevel edges and subtle surface irregularities providing tactile depth under dynamic lighting conditions. Roughness maps finely balance the polished yet slightly matte surface avoiding unnatural glossiness and enhancing realism by simulating minor surface imperfections. The Metallic channel remains flat reflecting the non-metallic nature of maple wood while Ambient Occlusion emphasizes crevices and tile joints to add shadow depth and structural consistency. Height or Displacement maps introduce subtle elevation changes along parquet tile separations supporting parallax and tessellation effects in real-time engines. Fully compatible with Blender Unreal Engine and Unity this AI texture high resolution maple parquet texture seamless high resolution up to 8k supports efficient integration into diverse workflows delivering production-ready quality at up to 8K resolution detail.

Designed for demanding real-time scenes cinematic renders and detailed material studies this seamless high resolution maple parquet texture ensures consistent micro-detail and structural integrity across expansive flooring surfaces. To achieve optimal visual results it is recommended to adjust the roughness intensity according to the specific lighting environment preserving a natural wood appearance without excessive shine or flatness. Additionally carefully scaling UV coordinates to maintain appropriate grain size relative to scene dimensions will significantly enhance realism and prevent texture distortion. This texture’s 3D preview capability allows for precise evaluation of parquet textures in high resolution up to 8K ensuring that every detail from grain orientation to subtle surface finish is accurately represented for advanced material composition and realistic visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.