Detailed Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Oak Parquet Texture Seamless

Texture Info

IDdetailed-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless detailed oak parquet texture seamless high resolution up to 8ktexture offers an exceptionally realistic and highly detailed representation of natural oak wood flooring. The base substrate is modeled after solid oak timber, featuring a carefully aligned grain orientation that highlights the classic geometric parquet layout. The texture captures the intricate grain patterns and subtle natural knots that characterize fine oak, while the surface finish mimics a polished yet gently worn sheen typical of well-maintained hardwood floors. Organic pigments and subtle oxide layers provide a warm color palette blending soft honey browns with richer chestnut tones, generating depth and natural variation across each plank. The material’s fine pores and slight surface imperfections enhance the organic feel, emphasizing authenticity and visual richness suitable for both architectural visualization and immersive game environments.

From a materials and composition standpoint, the texture simulates the complex interplay of wood fibers and natural binders, with the grain orientation accentuating the parquet’s structured pattern. Porosity is subtly indicated through the roughness and height channels, reflecting slight surface irregularities and the soft gloss of polished oak. In the PBR workflow, the BaseColor/Albedo map accurately reproduces the nuanced coloration and tonal shifts of oak wood, while the Normal map defines the delicate grain relief and beveled edges between parquet slats, enabling realistic light interaction and shadowing. The Roughness map is calibrated to capture the gentle sheen of polished wood, allowing for adjustable glossiness depending on lighting conditions. Metallic values remain minimal, appropriate for the organic material, and Ambient Occlusion enhances depth perception by simulating shadows within joints and crevices. Height and Displacement data introduce subtle surface variations that improve bump mapping and parallax effects, adding realism especially in close-up 3D previews.

Rendered seamlessly tileable and optimized for high resolution up to 8k, this detailed oak parquet texture seamless high resolution up to 8ktexture scales effortlessly across expansive surfaces without visible seams or repetitive patterns, making it ideal for detailed parquet textures in Blender, Unreal Engine, and Unity projects. Its compatibility ensures consistent, predictable results across diverse 3D workflows. For optimal realism, it is recommended to fine-tune the roughness and normal map intensity relative to your scene’s specific lighting setup, which helps maintain a natural appearance under varied illumination. Additionally, adjusting the UV scale can prevent noticeable repetition, further enhancing the authenticity of large parquet floor renderings in any 3D preview environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.