Polished Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Maple Parquet Texture Seamless

Texture Info

IDpolished-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished maple parquet texture seamless high resolution up to 8k showcases a meticulously crafted wood surface that captures the natural elegance and intricate grain patterns characteristic of genuine maple hardwood. This texture highlights the fine grain orientation and subtle color variations of the wood’s organic fibers, enhanced by a smooth, polished finish that reflects light softly while maintaining a realistic, tactile appeal. The parquet design is composed of interlocking wooden tiles, bonded with invisible adhesives that ensure structural integrity without disrupting the visual flow. Its low porosity and minimal weathering effects preserve a fresh, clean appearance, making it ideal for indoor flooring and decorative surfaces. The polished surface finish is carefully represented across all PBR channels to deliver an accurate material response under diverse lighting conditions.

In terms of physically based rendering (PBR), the base color or albedo channel presents a warm, natural maple tone with subtle variations that emulate real wood pigment and dye distribution. The normal map defines the fine grain texture and the slight bevels between parquet tiles, contributing to a convincing depth and tactile feel. The roughness map reflects the polished nature of this parquet, offering low roughness values to simulate the smooth, semi-gloss surface finish, while the metallic channel remains neutral since wood is a non-metallic organic material. Ambient occlusion enhances the subtle shadowing in tile joints and grain crevices, increasing the visual realism. Height or displacement maps provide additional depth cues, allowing for enhanced parallax effects or geometry displacement in real-time engines and renderers.

This tileable polished maple parquet texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into real-time scenes, cinematic renders, architectural visualization, and level design. The exceptionally high resolution facilitates close-up inspection without loss of detail, while the seamless tiling prevents visible edges or repetitive artifacts often found in auto-generated alternatives. When applying this texture, adjusting the UV scale to fit the scale of your scene is recommended, alongside fine-tuning the roughness map intensity to match your lighting environment for a grounded, natural look. This approach helps maintain material consistency and maximizes realism across diverse applications.

The polished maple parquet texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, featuring seamless polished maple parquet texture seamless high resolution up to 8k suitable for parquet textures with an accurate 3D preview, ideal for AI texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.