Smooth Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Oak Parquet Texture Seamless

Texture Info

IDsmooth-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The smooth oak parquet texture seamless high resolution up to 8ktexture presents a meticulously crafted representation of natural oak wood, designed specifically for realistic 3D parquet flooring applications. The base substrate is solid oak wood, characterized by its warm, inviting color tones and fine grain orientation that runs consistently along each plank. This texture captures the organic fibers and subtle porosity inherent to oak, creating a surface that appears both smooth and tactile. The finish is finely polished yet retains a natural matte sheen, enhanced by delicate oxide layers and pigments that add depth and authenticity without introducing artificial glossiness. These nuanced variations replicate the subtle weathering and natural aging of quality oak parquet, delivering a balanced and convincing wooden surface ideal for architectural visualization, game environments, and virtual production projects.

This ai texture smooth oak parquet texture seamless high resolution up to 8k is supplied as a comprehensive PBR material set, optimized for seamless tiling and high fidelity. The BaseColor (Albedo) channel reveals the rich, warm hues and subtle color shifts typical of oak wood, while the Normal map emphasizes the intricate grain detail and plank joints, providing realistic surface relief that catches light naturally. The Roughness map controls the soft, diffuse reflections and minor surface imperfections, ensuring the parquet appears smooth but tactile rather than overly shiny. The Metallic channel remains close to zero, reflecting the organic, non-metallic nature of wood. Ambient Occlusion adds depth by simulating shadowing in grain crevices and plank seams, and the Height/Displacement map contributes subtle three-dimensional relief for close-up renderings, enhancing the perception of natural wood texture without overwhelming the visual harmony.

Engineered for seamless integration into modern 3D workflows, this tileable smooth oak parquet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity. The exceptionally high resolution—up to 8K—ensures that even large surfaces retain crisp detail without visible repetition or distortion, making it ideal for both close-up 3D preview and expansive architectural scenes. For optimal results, it is recommended to carefully adjust the UV scale to match the actual dimensions of oak parquet planks in your project. Additionally, fine-tuning the roughness and displacement maps based on your scene’s lighting conditions will enhance realism by allowing reflections and surface imperfections to respond authentically, ensuring a balanced and natural wooden appearance across diverse rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.