The shiny maple parquet texture seamless high resolution up to 8ktexture is a finely crafted digital material that authentically replicates the natural beauty and complexity of polished maple wood flooring. This texture captures the dense, interlocked grain orientation typical of fine-grained maple wood, exhibiting subtle color variations from warm honey tones to soft amber hues that enhance its organic appeal. The surface finish is rendered as a smooth, glossy lacquer, skillfully simulating the reflective qualities of a well-maintained hardwood floor. The parquet pattern is detailed with slight bevels between individual wooden tiles, conveying the texture’s seamless tileable nature while preserving the tactile depth and nuanced surface porosity of real wood, free from weathering but rich in natural character and elegance.
From a material composition perspective, this ai texture shiny maple parquet texture seamless high resolution up to 8k accurately represents the organic wood substrate without artificial coloring, relying on natural pigment shifts and fine grain structure. In the physically based rendering (PBR) workflow, the BaseColor/Albedo map reveals the varied tones and subtle grain details, while the Normal map enhances the perception of surface relief, including the polished finish and beveled edges of the parquet tiles. The Roughness map maintains low values with slight variation to mimic the smooth, shiny varnished surface’s light diffusion, and the Metallic channel remains neutral, reflecting the non-metallic nature of wood. Ambient Occlusion deepens the spatial separation between tiles, emphasizing the seamless parquet pattern, while the Height/Displacement map adds subtle elevation differences that improve shadow interaction and realism in both real-time engines and offline renders.
Optimized for seamless integration with major 3D software such as Blender, Unreal Engine, and Unity, this tileable shiny maple parquet texture seamless high resolution up to 8ktexture delivers exceptional fidelity with an impressive resolution of up to 8192 x 8192 pixels. This ensures that the finest details remain crisp and clear even on large surfaces, making it ideal for architectural visualization, interior design, game environments, and cinematic productions. For best results, it is recommended to maintain consistent UV scaling across parquet surfaces to avoid distortion or stretching of the pattern. Additionally, fine-tuning the roughness map allows precise control over the reflectivity of the finish, adapting the material’s response to varying lighting conditions from bright studio setups to softer ambient interiors, thereby enhancing overall realism and surface interaction.
The seamless shiny maple parquet texture offers a seamless high resolution up to 8k, providing detailed parquet textures with an accurate PBR appearance ideal for 3D preview applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
