The patterned maple parquet texture seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to authentically replicate the natural elegance and complexity of real maple wood flooring. This seamless patterned maple parquet texture showcases the intricate arrangement of wooden tiles, highlighting the distinct grain orientation and subtle color variations characteristic of maple as its organic base substrate. The texture captures the wood’s natural porosity and gentle wear patterns, lending depth and realism to the surface. The finish is represented by a softly polished sheen that emphasizes the smoothness and slight reflectivity typical of well-maintained parquet flooring. The binders and adhesives that hold the wooden tiles together are implied through flawless transitions between pattern segments, ensuring perfect cohesion across large UV islands without visible breaks or distortions, making this tileable patterned maple parquet texture ideal for expansive surfaces.
This ai texture patterned maple parquet texture seamless high resolution up to 8k excels in physically based rendering workflows by providing a comprehensive set of PBR maps tailored for realistic material representation. The BaseColor (Albedo) map accurately captures the warm, creamy tones and fine grain details of maple wood without oversaturation, preserving a natural appearance. The Normal map enhances surface relief, subtly emphasizing wood grain and surface undulations to create tactile depth without exaggeration. Roughness maps balance the polished yet matte finish of the parquet, allowing realistic light reflections that suit indoor lighting scenarios. Metallic values remain minimal, reflecting the organic, non-metallic nature of wood, while Ambient Occlusion maps introduce soft shadows in crevices, accentuating the patterned layout. Height and displacement maps add gentle surface variations and bevels along tile edges, further increasing realism under dynamic lighting conditions in real-time engines or cinematic renders.
Optimized for seamless integration with Blender, Unreal Engine, and Unity, this seamless patterned maple parquet texture seamless high resolution up to 8ktexture supports fast iteration and smooth pipeline workflows. Its high-fidelity detail holds up under close inspection, making it a reliable choice for architectural visualizations, game environments, and photorealistic interior scenes. For best results, adjusting the UV scale helps maintain natural parquet proportions and prevents obvious repetition on large surfaces. Additionally, fine-tuning roughness and height map intensities allows for enhanced tactile realism tailored to specific lighting and camera perspectives. This versatile parquet texture set offers an authentic, high-resolution foundation that combines artistry and technical precision, elevating 3D projects with natural-looking maple parquet flooring enhanced by a detailed 3D preview experience.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
