Patterned Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Oak Parquet Texture Seamless

Texture Info

IDpatterned-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Oak Parquet Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material designed to replicate the natural beauty and complexity of oak wood parquet flooring. This texture showcases a carefully arranged pattern of wooden planks, each displaying fine grain orientation and subtle variations in color and knots typical of high-quality oak. The base substrate mimics solid wood with natural porosity and slight weathering effects, while the surface finish is smooth with a soft sheen, evoking a polished yet slightly worn hardwood floor. The color palette integrates warm, earthy tones enhanced by natural pigments and subtle oxide layers, lending authenticity and depth to the visual appearance. This composition is ideal for architectural visualization, game environments, product mockups, and interior staging where realism and seamless repetition are essential.

Technically, the texture is optimized for physically based rendering (PBR) workflows, with each channel thoughtfully tuned to reflect real-world wood properties. The BaseColor/Albedo channel captures the rich hues and intricate grain patterns of oak, while the Normal map adds fine relief and wood grain depth for enhanced surface detail. The Roughness map balances smooth polished areas with slightly rougher grain edges, supporting realistic light reflection and diffusion. Metallic is minimal or absent, as expected for natural wood, allowing the ambient occlusion channel to add subtle shadowing that accentuates plank separations and surface imperfections. The Height/Displacement map provides gentle elevation shifts that simulate the parquet’s layered plank construction, perfect for adding tactile realism in 3D renders. All texture maps are seamless and tile flawlessly, enabling coverage of large surface areas without visible repetition or artifacts.

Available in high resolution up to 8k, this patterned oak parquet texture seamless is fully compatible out-of-the-box with popular 3D software including Blender, Unreal Engine, and Unity. Its high fidelity ensures that even close-up views retain crisp detail, accelerating workflows by reducing the need for manual adjustments. For best results, it is advisable to fine-tune the roughness and normal intensity settings to match your scene’s lighting rig and material context, ensuring the parquet surface remains grounded and visually coherent. Adjusting the UV scale can also help maintain pattern proportions according to room dimensions, enhancing realism in interior renders or game environments.

The tileable patterned oak parquet texture seamless high resolution up to 8k provides a highly detailed, AI texture-based parquet texture with realistic PBR appearance and 3D preview capabilities, ensuring seamless patterned oak parquet texture seamless high resolution up to 8k quality for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.